Developer postOriginal post (opens in a new tab)

Patch v0.1611 - Back In Action!

Hey everyone! We are back in action, and here are the latest round of fixes. This should stabilize PIOS quite a bit more! From here on out, you’ll see multiple bug fix and stabilization patches as we ramp up our efforts and get back into the swing of things.

-Added powered doors and hatches schematics to Delta Station & tutorial skip
-Added beam turret placeable
-Updated Fabricator to now properly close UI when player exits
-Fixed issues with memory gate not retaining last state
-(Temporary) Added arrow indicator for location of players in the same world
-Added arrow indicator for location of Master CryoPod
-Fixed multiple issues that were causing chunks not to load on mp servers
-Fixed issues with the pressure sensor acting as a generator
-Fixed multiple issues with PIOS system causing connections to be lost
-Fixed Beam Turret sound issues
-Laser Pick sparks added
-Updated particle system
-Fixed a threading issue that could cause the game to crash
-Fixed an issue with creature spawning
-A lot of under the hood changes to how the build is created to increase the speed of development
-Command Control Centers (crafted) now correctly show 3 CPU units instead of 2
-Known Issue: Effect Icons Un-Textured - Caused by Pipeline Changes
-Known Issue: Temporary PIOS connection loss