The wait is at an end! This patch is one of the biggest ever for Edge of Space, and we are so excited to bring more life to the world of Achoa! You will now be seeing the first iterations of our dynamic dungeons, outposts, and vehicles, along with a ton of quality of life gameplay enhancements, fixes, and changes. We did not force a wipe for this patch, but you will need to start a new world in order to get outposts in your world. Due to the sheer size of this patch, we know there will be bugs that got through the cracks. Please be sure to report using the in game ticketing system. We need your help to track down and hotfix any major bugs!
New Features:
-Dynamic Dungeons!!
1) Procedurally generated dungeons for a different experience each time!
2) Traps!
3) Levers, puzzles, and more! Find your way through the deadly rooms to find plenty of loot!
4) You must re-roll a new world to get access to outposts which you need to fine NAV data to get to the dungeons
-Outposts
-Vehicles!!
1) Raptor Mount
2) Load Lifter
-Zoom Function:
1) Screen Zoom Function
2) Aspect Ratio adjusted so all players see same number of rendered tiles regardless of resolution
-New Creatures:
1) Headhunters
-Craftable Consumables:
1) Protowine
2) Protospice
- Balance Changes:
1) Health increased to 1000
2) Energy across the board increased by a factor of 10
3) Creature health increased by a factor of 10
4) Most stat adjustors increased by a factor of 10
5) Weapon base damage in their procedural rolls increased by a factor of 10
(Please re-craft your weapons or make a new character to get these)
-Changes:
-Added “ferrosilicon” tier weapon and armor, between starter and aluminum
-Revamped toolbar
-Added Zoom feature, activated by using the left and right bracket keys [ ]
-Omegatron now uses the skiff system (no more crafted portal to him)
-Added more codex entries
-Added loot jars to spawn in dungeons
-Adjusted Enhancement Unlocked Sound
-Added Molten Armor to assault armor knowledge
-Implemented Molten Armor schematics
-Implemented Omegatron body parts
-Added schematics for Mark 1 and Mark 2 weapon frames
-Removed “connected” and “disconnected” messages when a player moved to and from tutorial, dungeon, etc
-Added Data Disk (150 research points) to dungeon loot
-Boosted broken data from 25 to 30 points
-Removed health bars at player’s feet, that would frequently linger
-Added new dungeon chest
-Clicking on unlocked schematics in enhancement unlocked list will now open the crafting menu
-Clicking on upgrades in the enhancement unlocked list will now open the enhancement menu
-Clicking on research in the enhancement unlocked list will now open the enhancement menu
-Clicking on the codex page added button will now open the most recent codex page
-Right clicking on gear/kits/pets in inventory will now equip the gear/kit/pet in the appropriate slot
-Right clicking on consumables in inventory will now consume the item
-Right clicking on tools and weapons in inventory will now equip them to the currently highlighted hot slot
-Right clicking on placeables and tiles in inventory will now equip them to the currently highlighted hot slot
-Shift + Right Clicking on stacks will now split the stack (it was right click before)
-Right clicking on items in gear slots puts them in your inventory unless it is full
-Right clicking on items in a chest put them in your inventory unless it is full
-Right clicking on items in your inventory, when a chest is open, puts them in the chest instead of on the toolbar, equipping them, etc
-Using consumables, whether on the toolbar or by right-clicking on them in inventory, no longer has a “casting time,” but instead has a cooldown time
-Added night/day transition
-Adjusted world generation parameters to be better for outposts
-Right clicking while holding an item with the mouse cursor will now empty the cursor (place item back in inventory)
-Ambient Occlusion added
-FireFox added to end of tutorial and Vet skip option
-Adjusted jump to allow players to vary their jump
-Moon now rises and sets on day/night transition
-Added tile edging for improved visual appearance of tiles
-Adjusted weapon projectiles for more precise movement and aiming
Fixes:
-Fixed an issue that caused avatar to flip back and forth when aiming up or down (still being tuned)
-Fixed an issue where the laser pick sound would persist if player switched to another hotslot while mining
-Fixed an issue where the gear items could be used to duplicate items in inventory
-Improved camera clamping
-Fixed an issue where the matter recombiner would let players combine dissimilar materials.
-Fixed dupe bug where you could drag gear to non-empty inventory slots
-Optimizations to frame rate
-Enhancements to lighting
-Added new render layers to improve visuals
-Corrected shadows to no longer render over the night sky, for dramatically better looking visuals
-Fixed an issue that allowed players to craft while using the same materials for different slots and without the proper number of materials
-Fixed an issue that allowed players to recombine materials of different types using the Matter Recombiner
-Fixed an issue where players could get items “stuck” to their avatar when picking up multiple items that will fill inventory leaving remaining items stuck to avatar
-Fixed the alignment of the projectile sprites with their collider
-Reduced time needed to consume data cores
-Fixed several cases where the jetpack sound or animation would continue playing after the jetpack was turned off
-Fixed an issue where jetpack sound would persist if the jetpack was removed during operation or client disconnects during operation
-Fixed an issue where resource allocation list would remain if client exits while in crafting menu
-Fixed an issue where jetpack animation would remain active even when energy was exhausted
-Fixed an issue where jetpack could still be used after the jetpack was removed