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Patch: 0.1.47E After Shock Patch

The next patch will be soon and will be focused on rounding off some steam integration. We will also be focused on solving crash issues and launcher related issues.

With this patch we are cleaning up some loose ends. We are adding some user experience features that should help smooth out the process for new users.

  • Sound boxes have been added
  • Now you can make alarms, special tones on entry of your base, or create a song. We will be expanding on these heavily as we go through so we hope you enjoy
  • Swarm Crab aggro range reduced from 15 to 10
  • Swarm Crab damage decreased from 11 to 5
  • Burst text will now pop up over your head and read out what you have
  • picked up
  • Radium has been added back into resource generation
  • Grass and Trees now drop components
  • Jelly health has been reduced across the board but resistances have not changed
  • Updated Med pack description to make it clear on how it works
  • Reduced pick up range from 3.5 to 2.8
  • Currently you can not pick up Loot chests

Fixes:

  • Cleaned up some resolution display issues
  • Grass and trees now drop components
  • Cleaned up weapon tool tip numbers
  • Moved crab spawning down to ensure the starting pod will spawn outside of their spawn range
  • Treasure chests no longer re-spawn loot on restart or placement
  • Cleaned up categories and schematic graphics that were missing
  • Reduced pick up noise significantly
  • Cleaned up some schematic typos
  • Fixed a condition that could cause creatures not to spawn on re-entering the world
  • Ensure resource types never run off the tooltip
  • Updated Game Icon