- Command Centers
- A new addition to your base.
- If you place one and hit B you will see the area your command center Influences
- To use things like “Automated drones” they must be placed within that influence area. More will become dependant on these in the near future
- Command center Base overlay
- Key Binding options
- Found in the Pause Menu by pressing ‘ESC’
- Power Heat Map
- Generators now have an icon that represents the amount of radiant energy they need to work
- A new tool has been added which uses canister ammo to find areas valid for generators as their requirements get more specific.
- Added Radar and Beacons
- These items will help you find your way around the world
- Crafting UI revamped
- Crafting UI was completely overhauled to make it easier and more efficient
- Sloping
- Now walk up and down hills, with style
- Lighting Upgrade Optimization
- Complete overhaul of the Lighting
- Brighter lighting, stronger lighting, colored lighting!
- Render Updates
- Large improvements in performance and image quality
- Disabled Structure Tiles
- Structure tiles now can be damaged but instead of popping off, when damaged enough, they become disabled. Tiles can also be repaired back to functional
- Dynamic Tile States
- Tiles can now have various visual states applied to them
- Tile Health
- Each structure tile has it’s own health value, not set beyond default at the moment
- Formation Generation
- Overhaul on how the world generates plants and trees and
- Changes how rendering and the system is handled
- Tier 3 Crafting and stat propagation
- Refined resources now will show their secondary stats when refined
- Tier 3 Crafting
- Is available but currently only 1 item requires it
- Deployables
- Special temporary placeables that can be released
- Implemented internally not available to player yet
- Interface Updates
- Added a back behind items in your tool bar
- Removed red Xs so that they only show up when an item is unusable
- Complete retooling of the crafting interface
- Hold down right click to split items automatically
- Improvements to Tiles to make them more discernible
- Effect System
- Special effects like Damage over time, Heal over time, ect can now happen.
- Balance Controls for Gun
- Component limiters now in place to keep from 10 +1 adjustments
- (This means less components on weapons but higher level components)
- New Creatures
- Plasma Polar Bears
- Ambush Crabs
- New Events
- I bet you would like to know =)
- Upgrade Platform Hint Event
- Balance pass on weapons/gear
- Screen Shake
- The screen will now shake if the player is close enough to an explosion
- Reloading
- Set to the ‘Tab’ button
- Update to spawning rules
- To be more constant and natural
- Updates some abilities to use
- Effects
- More Sound FX added and new ambiance tracks
- Updates projectile physics
- Updated changing music for areas and events
- Adjust chests/creatures to use new looting method
- Flipping placeables when placing
- Right click while placeable is in hand and it will flip to face the other direction if able.
- The ability put placeables on tables
- Upgrade Platforms now produce light
- This makes the upgrade platforms easier to see in caves
- Added platforms
- Players can jump through and fall through platforms
- Fall indicators “when on fire you will die”
- When low on energy a warning will flash over your head
- Chests now have slot limits
- Can now place a tile anywhere if there is back tile there
- Matter re-combiner
- Allows you to consolidate refined materials of the same base type at a cost to the secondary stats.
- Item Recyling allows you to salvage items
Check the launcher for the full list.We Reached the Edge Of the text Space!