Developer postOriginal post (opens in a new tab)

Evolution NOW!!! Patch 0.3.48E

  • Command Centers
  • A new addition to your base.
  • If you place one and hit B you will see the area your command center Influences
  • To use things like “Automated drones” they must be placed within that influence area. More will become dependant on these in the near future
  • Command center Base overlay
  • Key Binding options
  • Found in the Pause Menu by pressing ‘ESC’
  • Power Heat Map
  • Generators now have an icon that represents the amount of radiant energy they need to work
  • A new tool has been added which uses canister ammo to find areas valid for generators as their requirements get more specific.
  • Added Radar and Beacons
  • These items will help you find your way around the world
  • Crafting UI revamped
  • Crafting UI was completely overhauled to make it easier and more efficient
  • Sloping
  • Now walk up and down hills, with style
  • Lighting Upgrade Optimization
  • Complete overhaul of the Lighting
  • Brighter lighting, stronger lighting, colored lighting!
  • Render Updates
  • Large improvements in performance and image quality
  • Disabled Structure Tiles
  • Structure tiles now can be damaged but instead of popping off, when damaged enough, they become disabled. Tiles can also be repaired back to functional
  • Dynamic Tile States
  • Tiles can now have various visual states applied to them
  • Tile Health
  • Each structure tile has it’s own health value, not set beyond default at the moment
  • Formation Generation
  • Overhaul on how the world generates plants and trees and
  • Changes how rendering and the system is handled
  • Tier 3 Crafting and stat propagation
  • Refined resources now will show their secondary stats when refined
  • Tier 3 Crafting
  • Is available but currently only 1 item requires it
  • Deployables
  • Special temporary placeables that can be released
  • Implemented internally not available to player yet
  • Interface Updates
  • Added a back behind items in your tool bar
  • Removed red Xs so that they only show up when an item is unusable
  • Complete retooling of the crafting interface
  • Hold down right click to split items automatically
  • Improvements to Tiles to make them more discernible
  • Effect System
  • Special effects like Damage over time, Heal over time, ect can now happen.
  • Balance Controls for Gun
  • Component limiters now in place to keep from 10 +1 adjustments
  • (This means less components on weapons but higher level components)
  • New Creatures
  • Plasma Polar Bears
  • Ambush Crabs
  • New Events
  • I bet you would like to know =)
  • Upgrade Platform Hint Event
  • Balance pass on weapons/gear
  • Screen Shake
  • The screen will now shake if the player is close enough to an explosion
  • Reloading
  • Set to the ‘Tab’ button
  • Update to spawning rules
  • To be more constant and natural
  • Updates some abilities to use
  • Effects
  • More Sound FX added and new ambiance tracks
  • Updates projectile physics
  • Updated changing music for areas and events
  • Adjust chests/creatures to use new looting method
  • Flipping placeables when placing
  • Right click while placeable is in hand and it will flip to face the other direction if able.
  • The ability put placeables on tables
  • Upgrade Platforms now produce light
  • This makes the upgrade platforms easier to see in caves
  • Added platforms
  • Players can jump through and fall through platforms
  • Fall indicators “when on fire you will die”
  • When low on energy a warning will flash over your head
  • Chests now have slot limits
  • Can now place a tile anywhere if there is back tile there
  • Matter re-combiner
  • Allows you to consolidate refined materials of the same base type at a cost to the secondary stats.
  • Item Recyling allows you to salvage items

Check the launcher for the full list.We Reached the Edge Of the text Space!