Last week, we published a beta version of update 2.0.1. Since then, we've discovered a couple of new bugs, and we've also fixed some outstanding issues.
We're therefore skipping v2.0.1 and replacing it with 2.0.2.
We plan to keep this version in the beta branch for a day or two, before releasing it to the main branch. To access the beta, right-click the game in your library and select properties. The beta tab will contain a dropdown where you can pick the v2.0.2 version.
Please note that unless you've encountered any of the problems in the change list, we do not recommend using the beta.
Update 2.0.2 contains all the fixes from 2.0.1 plus the following fixes:
- Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
- Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
- Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
- Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
- Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
- Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.
We're also preparing a new version containing the full German localisation. We expect that version to be ready later this week.