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Incoming performance patch

It's been almost one week since launch, and that week has been a real roller-coaster. We've had a ton of positive feedback on the story, the atmosphere, the art, the gameplay and the game world — and some constructive criticism when it comes to performance and stability. Thank you all for your passion, your support and your feedback so far. It has been very helpful and encouraging, and we really appreciate it.

We've also taken it all to heart — the good and the not-so-good — and the team has been hard at work squashing bugs, optimising the art and improving the code.

Last week we patched the Linux and Mac versions to fix some ugly shader bugs — and this week we're patching all platforms to increase overall performance.

Version 1.1. of Dreamfall Chapters will be ready for internal testing tomorrow, Tuesday. If the testing goes well and nothing major pops up, we should be able to have the patch out on Wednesday. If not, then Thursday or Friday — but this week for sure.

We will also post proper patch notes to let you all know what's been fixed and what's changed. In the meantime, the highlights are:

  • Windows 64-bit version. We hope this will fix a few of the memory-related problems some players have been reporting.
  • A rare bug where players get a black screen when entering certain locations in Europolis. Currently, a reload usually fixes the problem, but there is now a permanent and proper fix.
  • General performance. We've done a lot of visual optimisation to reduce draw-calls and to improve frame-rate.
  • Added visual settings to allow players to tweak depth-of-field effect and shadow draw distance.
  • Gameplay optimisation, mostly for non-player characters, to reduce CPU load.
  • Some tweaks to the choice and consequence system, to better visualise when things change based on your decisions.

There are more fixes and changes in patch 1.1. and once it goes live, we will post the patch notes.

In the meantime, we want to thank you all for you continued patience and support! We know that some of you have been experiencing problems since launch, and we sincerely hope this upcoming patch will fix at least some of them.

UPDATE #1: We are currently testing the latest version of patch 1.1 and if things continue to go well (fingers crossed!) the patch should be ready by tomorrow afternoon or Friday at the latest. It also appears to have fixed a number of performance related issues and potential crashes, and we hope it will improve everyone's experience with the game!