UPDATE (March 23): We have replaced v2.0.1 with v2.0.2 in order to fix some additional bugs. This version is available in the beta branch.
The beta version of v2.0.1 is now available by accessing the game's beta panel. You can find this by right clicking Dreamfall Chapters in your library, choosing 'Properties' and selecting 'beta - 2.0.1' from the 'Betas' tab.
If you have not encountered any serious problems with the game, we would advice you to wait until after the update is out of beta and has been officially released. Read the patch notes below to see if this update is important to you.
For OS-X players encountering crashes during start-up and in the Enclave, please give this beta a try and let us know if it fixes the issue(s) you're having. We have tested this on some systems, but we need more data before we can confirm and close this bug as 'solved'.
Update 2.0.1 contains the following changes and fixes:
- Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems.
- Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU. (Please note that this fix is not verified, and we’re looking for feedback from affected users.)
- Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU. (Please note that this fix is not verified, and we’re looking for feedback from affected users.)
- Fixed a problem with the WATI adbot getting stuck in Chapter 4.
- Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. If the player exits the location and re-enters (e.g. by going in and out of the Rooster and Kitten) Bip will also reset, which should solve all problems with this mission. Please let us know if it doesn’t!
- Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location.
- Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears.
- Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path.
- Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2.
- Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery.
- Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again.
- Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game.
- Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question.
- Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3.
- Added missing German subtitles. There’s still some German text missing: this is arriving together with the German voice overs next week.
- The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode.
- All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated.
- And, finally, the much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game.