
We’re gearing up for the Holiday season with a new patch to Claws & Chaos!
This update introduces a new family - Amphibians! We’ve also added some fun Christmas Skins, a new Skin Inventory System, and more.
Read on for everything new in Claws & Chaos v1.11.18:
Content Changes
- Skin Inventory System - access from the main menu next to Leaderboard and Unit List buttons.
- Christmas Skins Added!
- Looking for a Christmas outfit to wear to parties? Check out these new seasonal delights! They can be found in the characters’ details page!
- Slime Cat: Ice Form
- Samoyed: Snowmoyed
- Puppy Peasant: Reindeer Outfit
- Kitten: Elf Kitten
- Gamer Cat: Santa Cat
- NEW Family: Amphibians
- Gather your sticky footed frogs and march them into combat! 7 new characters are joining the fight. One new Consumable (the Fly) has been added. This new item acts like a Latte but takes no food pips. It also interacts with the Amphibian family bonus.
- Family Bonus: On Shop Start, discount all Flies by 1 Gold/Lv
- Axolotl Youngster
- Firefighter Salamander
- Red Eyed Farmer
- Poison Dart Orphan
- Newt Alchemist
- Gama Toad
- Toad Mother
- NEW Units added to existing rosters:
- Raccoon: Tanuki Yokai
- Rodent: Gym Rat
- Arena Rotation: Bears out, Amphibians in
- Twitch Integration: Snowballs!
- If you happen to stream the game on Twitch with integrations on, try out the new !cc snowball command.
- Round timer extended from 60 sec -> 120 sec due to player feedback
UI / UX
- Debuff Status Bar now exists above a unit’s hp bar to clarify when combat debuffs are applied!
- Adjusted UI alignment on Thief’s Haul button for cleaner margins
- Family Bonus UI’s descriptions are now more clear in their effects and the value
Bug Fixes
- Fixed bug in which Poison stacks were dealing 5% per stack instead of 3%
- Fixed bug that left Status effects like Poison lingering on corpses
- Fixed bug that allowed a dead unit to still Lifesteal and stay alive but invisible
Combat Balances
- Slow Status
- Now accumulates up to 5 stacks and lasts indefinitely. Each stack reduces ATK SPD by 0.15. No longer reduces movement speed
- Tanuki Bandit
- Ability scaling buffed from 1/2/3 ATK per enemy death to 2/3/4
- Plague Rat
- Move animation updated to use assassin run
- Monkey Shaman
- Ability scaling reduced from 4/8/12 bonus HP per consumable to 3/6/9
- Penguin Student
- Now inflicts an additional stack of Slow per level (inflicts 1/2/3 stacks per hit)
