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Build 737

Heyo,

There's now an in-game Jukebox in the Options menu (the game one, not the title screen one).
Also, the 'I've moved to a new version with an old save game and died' code is more robust. No more reappearing at Yarrow and exiting to who-knows-where.

Other fixes for issues/complaints:

- Water should be gained by bumping pools with an empty flask
- A certain someone gives infinite bells with the correct response
- If you attack a sabotaged construct and then re-sabotage it, the alert symbol doesn't go away
- Bloodstone explodes into too many shards
- Certain undead knights don't count as undead
- Wildman shaman can shield another Wildman shaman leading to perma-shields
- Hedgehogs can be shielded by Wildman shaman

It might not seem like a big deal, but I'm thinking of folding this into the current build tomorrow.
It's terrifying.
There are thousands of you out there with save-games I *really* don't want to mess up.

Finally, to the guy who saw me say 'FFS - they asked for help!' on Discord, please check the conversation again. My comment was in response to someone talking about two group of mad monsters who had attacked each other in the Overworld and had yelled 'Help', not you. (Try it if you don't believe me. It's a really stupid bug!)

May your days be filled with puppies and cushions.

- Dene