Hey folks,
Soooooo, today is pretty exciting. Major fixes/changes:
- Ship duplication/disappearance
- All dungeons now lock you in (sorry to those who wanted to keep differentiation, but I hated the hybrid thing - it was confusing and messy)
- Secret doors are now only on non-critical path
- Range of 'secret door hints' is now reduced to 1 tile.
- Certain dungeons can now be defined as having NO lock/key setups, so - as an example - the Jest will now be less annoying.
- Virtual keyboard now has means of going the hell away and should autodetect on Steam Deck
Misc other bug fixes:
- Player health goes back up to 100% on leaving/checkpointing
- Sea regions get a 'safe walking tile ring' around them which causes graphical issues
- speechPanel interprets 'space' as literal 'space'
- If you die during a ship-boarding and respawn, your next ship-combat is automatically a ship-on-ship location
- If you die after having saved with status changes, you respawn with those status changes
- If you die and respawn at a checkpoint while in a ship, your ship comes with you!
- Description for henge to Roche Isle still speaks of Amber Mist even after tether is gone
- If you reset a region due to reloading etc, the unlocked doors do not unlock again
- Can get multiple Locus Devices from the Poison Cross
Back to even more bug-fixes tomorrow! Thanks again for your interest in this little project.
- Dene