Developer postOriginal post (opens in a new tab)

Performance optimization work report 2023-10-18

At present, new performance optimization methods are being studied, mainly from the model performance optimization of AI roles.
Some time ago, most of the physics and effects were optimized for performance, and the use of object pooling technology has greatly improved the frame count.
Now is studying the optimization of the model, in addition to finding a way to merge the model, continue to increase the LOD system, the more critical is to merge the material ball and map of a large number of character models, the current progress is smooth, is expected to significantly increase the frame number.
The UI function of occupy mode has come to an end, I will continue to work hard, I wish you a good day!