Summary: Update 0.5 brings sharper enemy AI, the new Electric Switch Puzzle, voice chat improvements, visual upgrades, better onboarding, progression foundations, and major performance and stability work.
🧠 Enemy AI — Now Fully Dangerous
| Change | Detail | Why It Matters |
|---|---|---|
| Functional Attacks | Enemies now reliably attack players when they have a valid target and are within range. | Encounters now carry real danger—stealth, movement, and teamwork matter more. |
| Improved Behaviour Logic | Hunt → Chase → Search transitions have been refined for smarter, more responsive AI decision-making. | Chases feel more cinematic, more intense, and less random. |
| Animation & Blend Fixes | Improved attack animations, removed micro-stutters, and smoothed blend spaces. | Improves immersion and helps players better read enemy intent and timing. |
⚡ New Puzzle — Electric Switch Challenge
Turn switches on and off in the correct sequence to move two mechanical dials into the “sweet spot.” It is dynamic, cooperative, and can be abruptly interrupted by enemy activity.

- Mechanic: Each switch modifies one or both dials. Align both dials within the highlighted range to complete the puzzle.
- Teamplay: Built for communication-heavy runs—players call out values, timing, and alignment.
- Tension: Enemy proximity, hazards, and timing pressure can interrupt progress, forcing the team to reset or re-coordinate.
- Replayability: Switch effects, values, and dial behaviour can vary between runs for more procedural challenge.
🎙️ Voice Chat Improvements
- Toggleable Voice Chat: Accessible through Settings or the Quick Menu for immediate control.
- Voice Activity Indicator: Shows who is speaking during gameplay for better coordination.
- Privacy & UX Focus: Voice chat remains off by default for players who prefer silence or text-only communication.
🎨 Visual & Environmental Upgrades
- Polished materials and props across multiple rooms and corridors.
- Updated lighting with deeper shadows, cooler tones, and clearer interactables.
- Improved post-processing with subtle grain, bloom tuning, and colour-grading adjustments.
- Added decorative assets to improve immersion and room-to-room variety.
📘 Better Player Onboarding
A new User Widget Guide now appears the first time a player loads into a map.
- Explains core controls, objective basics, pinging, and puzzle interaction rules.
- Does not auto-close—you dismiss it manually when ready.
- Can be opened again later from the Pause Menu whenever you need a refresher.
🏆 Progression System — In Development
Foundational backend systems for leveling, XP tracking, and reward progression have been added. The full UI, unlock flow, and progression presentation are planned for the next major update.
⚙️ Additional Improvements
- Ambient Sound Logic Updated: Cleaner transitions between Default → Proximity → Chase themes, with randomized transition lengths.
- Menu Sound System Improved: Ambient loops rotate more smoothly, while new random one-shot sounds improve atmosphere.
- World Generator Optimization: Cleaner modular generation code, faster room validation, and improved performance.
- Networking Stability: Reduced client desync, improved movement replication, and smoother lobby transitions.
🛠️ Fixes & Stability
- Resolved multiple movement desync issues across clients.
- Fixed lighting flicker in certain dark rooms.
- Improved AI pathfinding performance and room-transition stability.
- Fixed a rare crash when joining a lobby during environment loading.
- Completed numerous smaller quality-of-life improvements across interactions, UI, sound, and world generation.
🧭 Known Issues / Coming Next
- Environment Alignment Issues: Some rooms and modules may not align correctly, causing visible gaps, incorrect snapping, floating meshes, or overlapping geometry. These are planned for the next small patch, followed by a broader modeling and alignment pass.
- Slow Game Closing: Exiting the game may take longer than expected because the early save system writes player progress during shutdown. A larger rewrite is planned for the next major update.
- Electric Puzzle Spawn Locations: More possible spawn points for the Electric Switch Puzzle will be added across maps in the next small patch for better variety and replayability.
- New Puzzles Coming: Fusebox and Generator puzzles are in development.
- More Sound System Refinements: Dynamic monster sounds, proximity layers, and persistent/non-persistent ambient pools are still being polished.
- Next Major Update: More AI depth, environmental content, puzzles, and gameplay systems are on the way.
- Leveling System Expansion: Progression UI, unlocks, and reward systems are coming soon.
- Hotfixes: Smaller patches will continue to roll out as bugs are identified and resolved.
📝 Patch Notes — Version 0.5
- Enemy AI now attacks correctly and transitions more reliably between states.
- Added the Electric Switch Puzzle with dual-dial mechanics.
- Added a voice chat toggle and speaking indicator.
- Improved visuals with more props, lighting upgrades, and post-processing refinements.
- Added a new User Widget Guide for first-time players.
- Implemented the foundational backend for progression systems.
- Improved ambient sound logic, menu audio, world generation, and multiplayer stability.
- Added general performance, stability, and quality-of-life improvements.
🙏 Thank You
Your feedback drives the development of Blood Moon Horror. More scares, more content, and more surprises are coming.
Stay with us—the next few months will be huge.
— Blood Moon Games
