So it’s been awhile, but boy do we have a massive update for you guys! One of the biggest changes is that players' levels no longer reset. Because of this, other factors have changed, as experience amounts required to level and spells/skill are now unlocked via quests or dropped items.
We strongly request creating new characters after this update!
Please keep reading for the specific changes!
Security update: Unity’s security update added in this patch.
Core Progression Changes:
Characters no longer reset levels after completing missions.
Experience tables expanded... reaching max level now takes longer.
New characters begin with no skills.
Starter Skill Quests added for all classes, replacing auto-granted skills.
The mission area now requires your starter spells/skills to be unlocked before entering.
Class Systems & Abilities:
Ultimate Abilities added for every class.
These require feedback; expect tuning passes.
Added a new Instrument equipment slot.
Each class starts with its own signature instrument.
Ultimate's require an equipped instrument to activate.
Skill Tomes added.
Class-specific manuals (Templar Manuals, Mage Tomes, etc.) are now used to learn skills.
Crafting & Spell Systems:
Spellcrafting implemented.
You can now create scrolls at the Scribing Table (new table added in the Tavern’s crafting area).
Scrolls no longer cost mana to cast.
Consumable items can now be used directly from the inventory.
Right-click to open the Use menu.
World, Quests & NPCs:
The Tavern has been expanded with new areas dedicated to the class starter quests.
Added NPC mood and animation updates to improve dialog interactions.
The Town Leader now offers Threat-reducing quests that help lower the Darkness meter.
User Interface:
Updated the game logo on the initial loading screen and throughout the UI.
Added the Darkness Meter to the HUD.
Shows current regional threat.
High threat increases invasion chances and monster toughness.
That covers the big changes. Until next time...
Thanks for playing!
-Mech Monkey Devs
