
User Interface
- Fixed an issue where the "Counter!" pop-up would appear in situations where an attack was unable to connect

Character Select
- Fixed an issue where crossover logos would not disappear when switching your selection to a locked boss

Mission Mode
- Zero Gravity -- Fixed an issue where holding up during a grounded jump would always result in an immediate midair jump during this Mission
Minigames
- Fixed an issue where the game could not be properly paused during non-Horde Battle minigames
Training Mode
- With Visible Hitboxes enabled, the extra characters Chip (Lumina) and Mira (Miko & Mira) now have their hurtboxes visualized. This will be added to all relevant extra characters in the future
- Fixed an issue where the hitbox visualizers for certain projectiles would rotate on the wrong axis
- Fixed an issue where setting the dummy's Getup Type to "Forward" caused it to always use a heavy attack when leaving standing hitstun
Tutorial
- Added a new lesson in the Character section: Cole "Red" Maxwell

Costumes
- Fixed an issue where the Shoto Goto costume’s neutral Super had a longer invincibility period than all other costumes, and lower projectile priority
- Fixed an issue where the Shoto Goto costume’s neutral Special had lower projectile priority than all other costumes

Miscellaneous
- Smoothed out the animation of Black Heart’s aerial back dash

Taunt Buff
- Fixed an issue where Callowman’s taunt buff stacks would be reset to 0 if either player was hit

Trigger Cancel
- Fixed an issue where the first and second uses of a Trigger cancel in the same combo used the incorrect values for pushing back damage scaling