Developer postOriginal post (opens in a new tab)

Update 0.15

Update 0.15
We’re introducing new combat features, an economy overhaul, and numerous UI/UX improvements!

Combat:
Heavy and Tactical Sniper bullets now penetrate enemy players and spawn points now prioritize locations closer to teammates.

Currencies & Economy:
An economy overhaul introduces a 3-currency system with Credits, Merits, and Marks.

  • Credits: Primary in-game currency earned through play. [300 Credit Points = 1 Credit]. Points are earned through gameplay via kills, assists, damage, and more!
    • Use: Convert to Merits and Marks.
    • Conversion: 25 Credits = 1 Merit, 100 Credits = 1 Mark.

  • Merits: General currency earned by leveling up and performing well with weapons.

    • Use: Unlock weapons, mods, abilities, and combat kits.
    • Conversion: 4 Merits = 1 Mark.
    • Price Breakdown:
      • Primary Weapons = 7 Merits
      • Mods = 3 Merits
      • Abilities = 5 Merits
      • Secondary Weapons = 3 Merits
      • Combat Kits = 5 Merits


  • Marks: Premium, cosmetic-only currency.

    • Earned: Currently only available by converting Credits or Merits into Marks.
    • Bonus Credits: Earn an additional 50 Credits per level up after unlocking all combat kits, abilities, and mods.


UI/UX Improvements:

  • Currency Display: Merits, Credits, and Marks are displayed at the top of the interface for easy access.
  • Currency Exchange Page: Access an intuitive currency conversion page by clicking on a currency symbol.

Achievements:
Added several new achievements!