First of all, a huge thank you to everyone who played our demo and shared their thoughts. We’re a very small team, and seeing your love and excitement for the game means the world to us. It truly motivates us to keep improving and building a better experience both for you and us. We’ve listened carefully to your feedback and worked hard to make the overall experience smoother, more balanced, and more fun to play.
Movement and feel
• Movement is now smoother and more natural in depth, quick moves, and direction changes
• The hero steps slightly forward during attacks to make combat flow better
• Enemies shake when hit for clearer impact feedback
• The hero shakes when taking damage to improve combat readability
• Throw animations are now synced: both ranged enemies and the hero release projectiles in time with the animation
• Colliders removed from defeated enemies while they fade out to avoid blocking
Audio
• Footstep sounds fully reworked for better feel and variation
• Music system reloaded and updated with new tracks • Enemies now screams while dying
Visuals
• Fixed various textures and materials across several areas
• VFX improvements, including player dash VFX.
Controls and UI
• Keyboard controls reviewed and improved
• Mad King prompt now correctly suggests to press A button to continue
• Fixed wrong item descriptions for Bindara and Writefang
Stability and bug fixes
• Fixed a death trigger in Side Effect when jumping toward the waterfall
• Fixed an issue in The Lift where jumping could cause an unexpected death
• Fixed a collider in Brotherhood that allowed players to leave the map
• Enemies no longer clip into objects
• Fixed a skeleton sinking into the floor in the boss room
• Fixed Pepper Oil issues in the lobby and when given by the King
• Improved performance in the Brotherhood area
What we’d love to hear from you!
• How does the new movement feel in combat and exploration?
• Any weird collisions, out-of-bounds spots, or death triggers still around?
• Any remaining issues with power-ups or items?
Coming soon
• Settings menu with Audio, Controls, and Graphics options
• Additional languages
• New combat features
• New power-ups and passive abilities
