Salve! Just dropping a couple small tweaks to 0.6 based on some additional testing and feedback
Changes
Balance
- Power is less powerful, granting +1% damage per level instead of +2%. This should lead to fewer instances where a gladiator is dispatched in just a couple successful hits.
- The final fight of the demo is a bit easier to make it a tractable challenge after 30-odd rounds of prep
Legibility
- Enlarged the elements of the training UI. Since you'll likely only have 3-6 gladiators in the demo, there was no need to cram 9 into a single page at the cost of readability
- Fixed some typos in tooltips. No longer will you suffer "rgladiators"
