Changes to Balancing and Gamefeel:
Golden Carrots:
- increased the amount of points needed to achieve a golden carrot by 10%
Characters:
Michael:
- changed the base damage of the huntsman 3000 from 100 to 80
- changed the firerate of the huntsman 3000 from 5 to 6 seconds
- changed the shopupgrade for the huntsman reloadtime from 0.25s to 0.5s
- increased character price to 6 golden carrots
High-Tek:
- changed the shopupgrade deathshock damage from 15 to 5
- increased character price to 6 golden carrots
Henry:
- increased characterprice to 6 golden carrots
Buildings:
Mine Dispenser:
- changed the base damage of mines from 50 to 65
- changed the shopupgrade mines damage from 20 to 15
Tractor:
- changed base health from 250 to 200
- changed damage of tractor from 30 to 25
- changed tractor pushforce from 5 to 6
- changed damage reaceived when driving over enemies from 2 to 5
- changed price of tractor from 400 to 500
Perks:
Spare Supplies:
- changed the ase chance for supplies from 40 to 20
- changed the items from only medkits to medkits and bandages
Rubberballs:
- base damage is now no longer weapon base damage
- base damage is now 15 or 25 depending on how many bullets are fired at once
Enemies:
- changed health increase per wave from 2% to 3%
- increased damage to tractor from 10 to 15 by bullets
- slime damage increased from 3 to 5
Corrupted tree:
- distance to shoot increased from 14 to 15
- shooting frequency increased by 1 second
Fly:
- increased chance for bleeding damage from 25% to 30%
Corrupted Fly:
- increased chance for bleeding damage from 25% to 30%
The Horde:
- increased chance for bleeding damage from 20% to 25%
Slimer:
- shooting frequency increased by 0.5seconds
Dragon:
- shooting frequency increased by 0.5 seconds
Lamp-Monster:
- attack distance increased from 8 to 10
Raiders:
- shooting frequncy increased by 1 second
Bosses:
BlasterMaster:
- increased amount of bullets from 26 to 30
- increased speed of bulets by 20%
- increased movementspeed by 25%
- bullet damage increased from 5 to 10
Evil Green PomPoms:
- damage increased from 10 to 15
- movement speed increased by 20%
- can now inflict bleeding damage with 30% chance
Rocketball:
- reduced shooting frequncy by 2 seconds
- increased rockets speed by 10%
Master Slime:
- bullet damage increased from 5 to 10
- airattack frequncy decreased by 0.3 seconds
The Gunball
- movementspeed increased by 20%
- movement speed in ragemode increased by 20%
- changed some colliders for pathfinding to avoid being stuck
Tiny Rex
- tiny rex now always causes bleeding damage (before 50%)
Fixes:
- fixed a localization issue with the item description of the huntsman 3000