Attention!
Today we have a new client-side hotfix adding new features and bug fixes. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week
We also have a new Hell Week server called Hell Week Finals. Hell Week Finals is a special event for those who survive Hell Week and have the most accumulated Combat Points. We’ll let you know more about the Hell Week Finals soon.
FOR THE LOVE OF THE GAME,
Your Team at Zero Point Software
Update 19b - Hotfix 2
Version: 0.5.19b
Released: 18th June, 2015
What's New
ADDED: Combat points for Hell Week winners are recorded in the Steam Leaderboard
ADDED: Name and score to HUD
ADDED: Elimination warning to HUD
ADDED: Elimination warning to scoreboard
ADDED: Announcement by SARA when zone is full
ADDED: Elimination phase initiated message to helmet, and message over in-game PA to explain how the eliminations work
Improvements
UPDATED: Crates that have been opened in another zone are now seen as open by the player (fixes the "crate does not open" bug)
UPDATED: Scoreboard now shows full 64 players
UPDATED: Maps have had a graphics pass, with several hundred small fixes and improvements
UPDATED: Hell Week server button moved to top of server browser tab
UPDATED: Name of the map you are loading into when you join a Hell Week has been removed
UPDATED: Collision has been removed from bushes in Hell Week
UPDATED: Eliminations have been altered so after the first 30 minutes 1 person is eliminated every 2 minutes
UPDATED: AI SARA player elimination messages moved from helmet to in-game PA system
Fixes
FIXED: "Adjusted elevator spawn-in delay to ensure players do not spawn on a moving elevator"
FIXED: "Welcome tutorial door which did not open"
FIXED: "Suit HUD deactivates on 50% damage"
FIXED: "Dummy crates removed from Mountains"
FIXED: "HUD HP bug which indicated the player's HP was 12"
FIXED: "No weapon showing when playin another game mode after Hell Week"
FIXED: "Collider adjusted on crates in Hell Week to ensure players are not involuntarily catapulted out of the map"
FIXED: "Spawn elevator z-flickering and collision to prevent looking through the elevator walls"
Known Issues
- The mission overview is currently a place holder, and will be completed in a later update
- Some crates may require several attempts to open
- Players joining within a few seconds of a Hell Week starting may get an error that they cannot join. This is due to out-of-sync clocks. Please wait a few seconds and rejoin
- Some new achievements and TP rewards may not work. We're investigating
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
- Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this