Good morning Marines!
We have launched a hotfix to help alleviate the spawn bug in Hell Week. We understand the frustration that's been caused from this issue. This hotfix is server-side and will lead into a larger update later this week. We also urge you to not tab out of the game in the elevator so you don't fall out the maps.
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Update 19a - Hell Week: Hotfix 1
Version: 0.5.19a
Released: 16th June, 2015
What's New
ADDED: Servers now start countdown to next Hell Week instead of showing "game in progress" when a Hell Week is complete
ADDED: Players joining when the elevators are rising at the start of a Hell Week will be paused and then added when the elevators have finished moving
ADDED: Several underlying fixes which will be added in a future client/server update
Improvements
UPDATED: Hell Week start times changed to ensure clusters are up more often, especially around peak times
Fixes
FIXED: "Correct number of player now spawn in per server node i.e. no more multiple players spawning in an elevator"
FIXED: "Message showing Hell Week is full when it is not"
Known Issues
- The mission overview is currently a place holder, and will be completed in a later update
- Some crates may not open, or require several attempts to open
- Players joining within a few seconds of a Hell Week starting may get an error that they cannot join. This is due to out-of-sync clocks. Please wait a few seconds and rejoin
- Combat points are not currently permanently recorded after a game of Hell Week. This will be fixed shortly
- On some occasions you may respawn with 12 health. You still have the correct health, it is just represented incorrectly in the HUD. This can be cleared by restarting the game
- Some new achievements and TP rewards may not work. We're investigating
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
- Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this