Developer postOriginal post (opens in a new tab)

Update 11: Deadlock Gamemode

[img=http://media.interstellarmarines.com.s3.amazonaws.com/media/images/steamearlyaccess/interstellarmarines_early_access_update_11_small.jpg]

Update 11: Deadlock Gamemode

Intense gameplay with the highly tactical Deadlock game mode, new AR 03 assault rifle, and a huge new map are the highlights of Update 11. Click to watch the update video.

What's New

ADDED: New game mode titled Deadlock added based on taking and holding 7 control zones
ADDED: New AR 03 Assault Rifle with 4x ACOG scope
ADDED: New map titled Stronghold available in both Multiplayer and Playground. Stronghold is based on the same Astrodome framework as Colony
ADDED: New modules and new textures across several environmental assets
ADDED: New SARA audio announcements
ADDED: Base suit work in progress images added to Spearhead folder

Improvements

UPDATED: CE-6 SMG has been rebalanced to compliment the AR 03 Assault Rifle
UPDATED: Colony map has received numerous improvements, including new spawn tunnels
UPDATED: Capturing capture zones now rewards the player with Training Points
UPDATED: Evacuation map has been adjusted to work better with the new Deadlock game mode
UPDATED: Number of kill messages has been increased to 5 to provide space for the additional Deadlock game messages
UPDATED: Arch and Operations lighting have been updated
UPDATED: Arch spawns have been updated
UPDATED: CE-6 SMG reload animation has been changed and RDS sight slightly adjusted
UPDATED: Kill messages

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
- Third-person jump animations do not work correctly yet
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed

Head on over to our Steam store page and check it out!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software