[img=http://media.interstellarmarines.com/media/images/steamearlyaccess/interstellarmarines_early_access_update_7_small.jpg]
This update introduces the first steps towards our hugely ambitious goal of totally immersing you in Interstellar Marines.
Major new HUD updates, a new damage system which includes component damage, and the first version of our stamina system draw you into the game and set the stage for future plans. Update 7 also includes many changes to the audio, our first jump prototype and adjustments to the weapon aiming model.
Please click here to watch the update video
The Community Video
A huge thanks to every single community member who sent in their videos and audio clips for the community video. Enjoy!
Please click here to watch the Community Video
Version: 0.5.7
Released: 6th of December 2013
New Features
- ADDED: New Stamina Model that affects exhaustion level, breathing, fog in helmet, weapon bobbing and recoil
- ADDED: New Suit System that controls the HUD, rebreather and audio occlusion/enhancements
- ADDED: Component-based damage model on the Marines that affect the Suit System
- ADDED: Breath System
- ADDED: Projectile force impacts to ragdolls
- ADDED: Jump prototype (hold to time your jump)
- ADDED: Dynamic weapon bobbing
- ADDED: Wind-in-ear sound at high velocities
- ADDED: HUD notifications on confirmed kills, team kills and domination zones
- ADDED: Red Dot Scope mark II
- ADDED: Emissive strips on teammates when helmet is open
- ADDED: Different muzzle flash effects in 1p/3p
- ADDED: Support for password-protected servers
Improvements
- UPDATED: Weapon accuracy and recoil model
- UPDATED: Marine running speeds
- UPDATED: Helmet to turn off HUD when opened
- UPDATED: GUI to toggle on/off when HUD enabled/disabled
- UPDATED: Helmet dirt texture
- UPDATED: Difference between 1p and 3p SMG sounds
- UPDATED: 1p/3p death sounds
- UPDATED: 1p/3p impact sounds
- UPDATED: All movement sounds
- UPDATED: Sandbox with new physical materials (water, snow) and marines
- UPDATED: Dawn environmental sounds (got rid of the birds!)
- UPDATED: Water now reflects Marines
- UPDATED: Team Domination start team tickets to 750
- UPDATED: Playground mode to spawn real Marines
- UPDATED: Respawning so players are added/removed to spawn queue on key input
- UPDATED: Depth-of-Field settings to match new FOV/helmet clipping
Fixes
- FIXED: Pingtimes to servers now display correctly
- FIXED: So you can spawn instantly in Playground mode
- FIXED: Weapon inaccuracy is the same in Playground as online
- FIXED: Weapons stay after marine is destroyed in Playground
Known Issues
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
Keep the great feedback coming!
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software