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[2015/9/23]Update v1.7000 - A small one

New update on 1-year anniversary and a 70% discount on the franchise!

Hi everybody!

It's been one whole year since the final release of Starpoint Gemini 2 and we've been hard at work dishing out updates. To celebrate the anniversary the entire Starpoint Gemini franchise is on a 70% discount! But we're not stopping here. The next DLC, the frequently requested Titans are under construction and will reach Gemini in November.

Oh... and we also have an update ready and released :).

CHANGE LIST

  • FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation
  • FIXED: A potential CTD error when merceneries are attacking a defense platform
  • FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC)
  • FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC)
  • FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23
  • FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down
  • FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world
  • FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory.
  • UPDATED: Slight PhysX optimization
  • UPDATED: Optimized Junkyards to increase performance
  • UPDATED: Riftway slightly optimized for better performance
  • UPDATED: Game now records more data into the Log.txt