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To-do list

Starpoint Gemini 2 is a well thought-out game, but we’re always on the lookout for great ideas and suggestions. Feel free to post them on the forums and in the meantime, below is a list of features we’ll be implementing over the coming weeks. We’ll do our best to implement any suggestion wherever possible.

Here’s our very own to-do list:

  • Fully implement and test main missions and accompanying cutscenes
  • Fully voice-overed main mission dialogues
  • Scripted side missions that grant special rewards
  • More different types of Freelance missions that are generated based on player actions and allegiances
  • More different types of random encounters generated depending on player reputation, region parameters and global events
  • Randomly generated global events that influence anything from commodity prices and legal status to region ownership
  • Player triggered global events that change when certain conditions are met (example: war between two factions that the player triggered while solving main missions)
  • Fully implement and optimize large dust clouds (nebulas)
  • Implement riftways as another fast-travel option
  • A lot of optimization to ensure the game runs smoothly (model instancing, optimized level of detail etc.)
  • Graphics improvement (tessellation)
  • Fully implement 3 character classes; each with its own set of skills, skill modifiers and visuals
  • Fully implement perks that apply special passive bonuses
  • Complete special equipment to install on your ship
  • Implement Licenses which grant special options and bonuses
  • Implement Officers to fill key positions on your ship and accompanying bonuses
  • Improve holographic panels on the outside of stations to show actual information (commodity and equipment prices, news etc..). Different logos are currently shown.
  • Expand news section on stations and planets to show more varied information (commodity prices, global event news etc.)
  • All around balancing of ship systems and ships
  • Implement hiring of mercenary ships to join your fleet
  • Implement issuing of orders to your mercenaries
  • Improve the game world with more scenery, more events, more everything
  • Launching and commanding fighter squadrons
  • Balancing troopers and ship capture mechanics
  • Detailed testing and bug squashing
  • World editor finalization for public use
  • Improving Material editor for ease-of-use
  • Detailed testing of in-game options
  • Steam workshop integration
  • Steam achievements testing
  • Full in-game mod integration
  • Localization to different languages