Time for a new update. The highlight is GUI enhancement in the form of the Tactical overlay. A quick note: Check the Options->Controls panel and set the wanted Tactical Overlay shortcut or you won't be able to see it! We plan to make the Tactical overlay appear automatically for a period of time when something important happens, but for now it is shortcut toggle only!
LIST OF CHANGES
- FIXED: Several bugs that could cause the game to crash.
- FIXED: A bug where the game would crash if player jumped through TGate while the boarding panel was opened (ship capture panel).
- FIXED: Officers bonuses are now properly recalculated if an officer leaves your service or is dismissed.
- FIXED: A bug where the main menu could not be used properly after having a conflict in the controls tab and pressing the Esc button.
- ADDED: Tactical overlay
- The tactical overlay is a convenient way to have all the important info on your ship, especially the status of your shields and weapon systems
- ADDED: Shortcut to toggle the overlay - IMPORTANT: Configure the shortcut manually if needed in the Options->Controls panel
- ADDED: Individual shield info
- ADDED: Individual light weapon battery energy levels and heavy weapon battery reload and ammo status
- ADDED: Each individual turret on the ship has it's own indicator when it can fire
- ADDED: Quick target info is now linked to the Tactical overlay
- ADDED: Player can now be ambushed when nearing randomly appearing derelicts. This is the first of upcoming micro-events linked to derelicts. More diverse events will be added over time, and the similar mechanics will be applied to other game objects.
- ADDED: Captain->Finances tab that shows the financial balance sheet of the current month
- ADDED: Officers now require their monthly salary or they leave your service. The exact required amount will be further tweaked.
- ADDED: Some equipment is now operational (both actual gameplay bonus as well as activation visual effect)
- Shield booster - Amplifies shield recharge rate
- Damage amplifier - Increases both light and heavy weapon damage
- Speed booster - Increases maximum speed
- Energy defense field - Grants resistance to Energy based damage
- Projectile defense field - Grants resistance to Projectile based damage
- Plasma defense field - Grants resistance to Plasma based damage
- EMP defense field - Grants resistance to EMP based damage
- Radiation defense field - Grants resistance to Radiation based damage
- Hull integrity field - Increases Soak (general resistance to any kind of damage)
- Borehole torpedo - Fire a special torpedo into asteroids. The torpedo has a wide blast radius and grants increased asteroid loot yield.
- Atlas defense field - this is a new piece of equipment (community suggested) that can shoot down enemy missiles and torpedoes. Eventually it will also work on enemy fighter crafts.
- ADDED: Texture detail option in the Options->Video panel. Lowering this setting sets the game to use lower resolution textures (mip-map), but increase performance.
- UPDATED: Assassin random encounters no longer appear until player reaches experience level 10
- UPDATED: Installed Enhancements are now properly saved (both for the current ship and those in the Garage)
- UPDATED: Several changes to the game text files
- UPDATED: Destroying structures now yields Experience influenced by character class and experience level
- UPDATED: Destroying structures now slightly reduces Reputation