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Update v0.6002 Out now!

Time for a new update. The highlight is GUI enhancement in the form of the Tactical overlay. A quick note: Check the Options->Controls panel and set the wanted Tactical Overlay shortcut or you won't be able to see it! We plan to make the Tactical overlay appear automatically for a period of time when something important happens, but for now it is shortcut toggle only!

LIST OF CHANGES

  • FIXED: Several bugs that could cause the game to crash.
  • FIXED: A bug where the game would crash if player jumped through TGate while the boarding panel was opened (ship capture panel).
  • FIXED: Officers bonuses are now properly recalculated if an officer leaves your service or is dismissed.
  • FIXED: A bug where the main menu could not be used properly after having a conflict in the controls tab and pressing the Esc button.
  • ADDED: Tactical overlay
    • The tactical overlay is a convenient way to have all the important info on your ship, especially the status of your shields and weapon systems
    • ADDED: Shortcut to toggle the overlay - IMPORTANT: Configure the shortcut manually if needed in the Options->Controls panel
    • ADDED: Individual shield info
    • ADDED: Individual light weapon battery energy levels and heavy weapon battery reload and ammo status
    • ADDED: Each individual turret on the ship has it's own indicator when it can fire
    • ADDED: Quick target info is now linked to the Tactical overlay

  • ADDED: Player can now be ambushed when nearing randomly appearing derelicts. This is the first of upcoming micro-events linked to derelicts. More diverse events will be added over time, and the similar mechanics will be applied to other game objects.
  • ADDED: Captain->Finances tab that shows the financial balance sheet of the current month
  • ADDED: Officers now require their monthly salary or they leave your service. The exact required amount will be further tweaked.
  • ADDED: Some equipment is now operational (both actual gameplay bonus as well as activation visual effect)

    • Shield booster - Amplifies shield recharge rate
    • Damage amplifier - Increases both light and heavy weapon damage
    • Speed booster - Increases maximum speed
    • Energy defense field - Grants resistance to Energy based damage
    • Projectile defense field - Grants resistance to Projectile based damage
    • Plasma defense field - Grants resistance to Plasma based damage
    • EMP defense field - Grants resistance to EMP based damage
    • Radiation defense field - Grants resistance to Radiation based damage
    • Hull integrity field - Increases Soak (general resistance to any kind of damage)
    • Borehole torpedo - Fire a special torpedo into asteroids. The torpedo has a wide blast radius and grants increased asteroid loot yield.
    • Atlas defense field - this is a new piece of equipment (community suggested) that can shoot down enemy missiles and torpedoes. Eventually it will also work on enemy fighter crafts.

  • ADDED: Texture detail option in the Options->Video panel. Lowering this setting sets the game to use lower resolution textures (mip-map), but increase performance.
  • UPDATED: Assassin random encounters no longer appear until player reaches experience level 10
  • UPDATED: Installed Enhancements are now properly saved (both for the current ship and those in the Garage)
  • UPDATED: Several changes to the game text files
  • UPDATED: Destroying structures now yields Experience influenced by character class and experience level
  • UPDATED: Destroying structures now slightly reduces Reputation