To address several issue encountered by both you fair ladies and gents and us as well, we're releasing yet another update. A small one, of course. The details are as always below.
Have fun and feel free to comment! :)
LIST OF CHANGES
- FIXED: A bug where the Tactical overlay would "get scrambled" on window resize
- FIXED: Borehole torpedo efficiency improved
- ADDED: Viral torpedo equipment - Reduces target Trooper count (actually added in v0.6002, but we forgot to make a note of it ;) )
- UPDATED: Viral torpedo price increased and effect modifier reduced (it was waaaaaaaaaaaaay overpowered)
- UPDATED: Officer's price and salary drastically reduced. This is a temporary measure to counteract low income problem. They will be further refined and tweaked over time.
- UPDATED: HUD Object markers tweaked to represent actual Sensor radius, but also taking into account object size and relevance
- UPDATED: Object target distance tweaked based on size and relevance (planets can now be targeted from much farther away for example)
- UPDATED: CaptainInfo->Bonuses list can now be scrolled with the mousewheel
- UPDATED: Heavy weapons' projectile speed increased