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Update v0.6003 December 6, 2013 :: Quickfix

To address several issue encountered by both you fair ladies and gents and us as well, we're releasing yet another update. A small one, of course. The details are as always below.

Have fun and feel free to comment! :)

LIST OF CHANGES

  • FIXED: A bug where the Tactical overlay would "get scrambled" on window resize
  • FIXED: Borehole torpedo efficiency improved
  • ADDED: Viral torpedo equipment - Reduces target Trooper count (actually added in v0.6002, but we forgot to make a note of it ;) )
  • UPDATED: Viral torpedo price increased and effect modifier reduced (it was waaaaaaaaaaaaay overpowered)
  • UPDATED: Officer's price and salary drastically reduced. This is a temporary measure to counteract low income problem. They will be further refined and tweaked over time.
  • UPDATED: HUD Object markers tweaked to represent actual Sensor radius, but also taking into account object size and relevance
  • UPDATED: Object target distance tweaked based on size and relevance (planets can now be targeted from much farther away for example)
  • UPDATED: CaptainInfo->Bonuses list can now be scrolled with the mousewheel
  • UPDATED: Heavy weapons' projectile speed increased