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[2014/10/16] Update v1.0005 - Chugging along, more updates coming

Time for another update ladies and gentlemen. I won't bother you too much. You can find the change-list below.
We're slipping back to the game and continue with our work to get the next update to you as soon as possible.

CHANGE LIST

  • FIXED: An error in the Rift skill activation script that could potentially cause a crash
  • FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
  • FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
  • FIXED: Several other potential instances where the black screen could appear
  • FIXED: A memory leak related to sector streaming
  • FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
  • FIXED: Several smaller memory leaks
  • FIXED: An error related to enhancements that could potentially cause crashes
  • FIXED: Numerous issues in the localized versions
  • FIXED: Numerous smaller errors in the campaign
  • FIXED: Several errors in the UI system that could potentially cause crashes
  • FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
  • FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
  • FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
  • FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
  • FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
  • FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
  • FIXED: Numerous errors on displaying GUI when using controllers
  • FIXED: A controller related error that prevented overwriting an existing save file
  • FIXED: Numerous other controller issues
  • ADDED: Polish localization is now available (text only)
  • ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
  • ADDED: Maximum attainable experience level raised to 80
  • UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
  • UPDATED: Review button removed from the main menu
  • UPDATED: Allied ships now attack platforms
  • UPDATED: Allied ships no longer attack a ship you're trying to capture
  • UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
  • UPDATED: Game log records some extra data to help us find some problematic bugs
  • UPDATED: Platforms are now properly included in the Fire at will routine
  • UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution (Spg2\Scripts\AddReputation\...)
  • UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential trader profit
  • UPDATED: Tutorial pop-ups are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
  • UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
  • UPDATED: Mercenaries now attack platforms as intended
  • UPDATED: Credits movie updated with several new people that helped us over the last few weeks