Starpoint Gemini 2 is a well thought-out game, but we’re always on the lookout for great ideas and suggestions. Feel free to post them on the forums and in the meantime, below is a list of features we’ll be implementing over the coming weeks. We’ll do our best to implement any suggestion wherever possible.
Here’s our very own to-do list:
- Fully implement and test main missions and accompanying cutscenes
- Fully voice-overed main mission dialogues
- Scripted side missions that grant special rewards
- More different types of Freelance missions that are generated based on player actions and allegiances
- More different types of random encounters generated depending on player reputation, region parameters and global events
- Randomly generated global events that influence anything from commodity prices and legal status to region ownership
- Player triggered global events that change when certain conditions are met (example: war between two factions that the player triggered while solving main missions)
- Fully implement and optimize large dust clouds (nebulas)
- Implement riftways as another fast-travel option
- A lot of optimization to ensure the game runs smoothly (model instancing, optimized level of detail etc.)
- Graphics improvement (tessellation)
- Fully implement 3 character classes; each with its own set of skills, skill modifiers and visuals
- Fully implement perks that apply special passive bonuses
- Complete special equipment to install on your ship
- Implement Licenses which grant special options and bonuses
- Implement Officers to fill key positions on your ship and accompanying bonuses
- Improve holographic panels on the outside of stations to show actual information (commodity and equipment prices, news etc..). Different logos are currently shown.
- Expand news section on stations and planets to show more varied information (commodity prices, global event news etc.)
- All around balancing of ship systems and ships
- Implement hiring of mercenary ships to join your fleet
- Implement issuing of orders to your mercenaries
- Improve the game world with more scenery, more events, more everything
- Launching and commanding fighter squadrons
- Balancing troopers and ship capture mechanics
- Detailed testing and bug squashing
- World editor finalization for public use
- Improving Material editor for ease-of-use
- Detailed testing of in-game options
- Steam workshop integration
- Steam achievements testing
- Full in-game mod integration
- Localization to different languages