Version 1.0.0.76:
12 Feb 2014
* The AI can now choose to destroy enemy outposts instead of always overtaking them with troops
* Carrier Ships/Starbases will no longer replenish new fighters above their capacity based on Fighter Bays
* Launch Fighters audio will now only play if the carrier ship is in player's view
* Planet view info will now properly display maintenance when choosing non-terran homeworlds
* Fixed a bug that could cause the game to crash after exterminating a colony with a hostile environment (to the player race)
* Fixed an issue where some text in dialogues (missions) would be truncated at certain resolutions
* Fixed an audio issue with Eremai Device that could cause the game to crash
* Small update to Error Reporting Tool
Version 1.0.0.75:
10 Feb 2014
* Improvements made to the Planet/Fleet/Colony lists memory usage, this should help low memory related issues some players have been experiencing
* Task force ships will now stay in close formation during combat
* Improved task force ships movement while travelling
* Launched Fighters will now stay in close proximity of their mothership
* Made several improvements to the camera view in tactical combat when ships are in movement
* Non-hostile AI ships passing through a player system will no longer be shown unless in camera view
* Player ships moving in their own territory will no longer display needlessly if out-of-view, sector is not engaged and there are no hostiles
* AI ships will no longer send ships to dig planets in hostile territory (exploration and colonization already did this check)
* The correct tooltip will now display on colonies when hovering over empty buildings
* Fixed a crash on game-start if special characters were used as Custom race template names
* Fixed a case where the game allowed duplicate race Template names