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Horizon release version is here!

We are very excited to bring you the full release version of Horizon! Below you will find the latest changes and improvements. We want to thank all our supporters and early access backers for helping us reach this point, you have made a big difference and we will continue to listen to your suggestions post-launch!

New:
* All galaxy sizes (Qty of stars) are now playable
* Kortahz and Varaian missions enabled
* Game difficulty levels added at start of game

* Camera zooming added and camera movement/panning improved in tactical combat
* You can now select your ships by clicking on them in tactical combat, as long as they haven't had their turn yet for that round

* Random events generator added with several basic events (population boom, wealthy merchant, hacker raid, ancient relic, etc.). More events to come later
* Task forces will keep formation when moving, all ships in a task force will follow the lead ship and the leader will wait for stragglers
* New game preference options added, including the option to use up colonizer ships during colonization
* Colony and Planet Overview lists have been expanded to show a lot more pertinent information
* Added a race legend map on galaxy view to make it easier to distinguish races and their territories

* Science lab video scientist now based on the race you are playing
* Added human theme music for diplomacy and race encounters (when playing as non-human)
* New victory conclusion video and text added when playing as non-human
* Added 1080p version homeworld animations

Localization:
* Localization to German
* Polish, French and Spanish coming shortly after launch

AI and AutoMode improvements:
* AI carrier ships will now use Fighter Bays to launch fighters
* Fighter squadrons automatically launch when carrier is in combat and return to carrier when out of combat
* AI exploration, survey and colonization capabilities improved, AI will build more based on galaxy size
* AI races will now dig for artifacts and compete with the player in discovering artifacts on planets
* AI races will now set tech and techfield focuses and add desired technologies to their ship designs when discovered
* Improved AI hostile target selection based on aggressive actions from other race ships

Balancing changes:
* Time required to Survey planets has been increased slowing down exploration of star systems
* Race Customization available attribute points reduced, cost of techs increased, more tooltips added
* Government type effects are now in effect
* Quantity of fighters (per Fighter Bays) reduced in ship design
* Torpedoes and Missiles space requirements reduced in ship design
* Reduced the space requirements for ground troop pods in ship design
* Mothership building now requires shipyards at colony

* Ship maintenance is now based on ship level of technology (increasing it as the game advances)
* Tourism traffic building bonuses are now solely based on receiver building level
* Tourism and Trade income reduced significantly
* Ship weapons are no longer as easily damaged or destroyed when hit and instead there is a chance that they will be hit (the base chance is modified by attacker weapon qty)
* Weapons effectiveness and ranges now factor in the type of weapon and it's weapon mount
* Population growth decrease factor relating to maxPlanetPopulation size reduced

Other changes and improvements:
* Com button - hovering over a task force in the list now now shows a preview of it's location
* Added range and arc to ship info, scans
* Gas giants are skipped from survey when system survey order is given
* Added tech description tooltips in Ship Design weapons/core/specials lists

* Colony civilian building is now based on planet size. All Homeworlds get a bonus.
* Colony ship construction queues now display maintenance cost of ship designs
* Added tech details view button on tech screen when hovering over a tech
* Added some more sfx for weapon types
* Taskforce upgrade turn msg reduced to low priority list
* Treasury header now displays the net income along with the treasury balance

Bug fixes:
* Fixed refills not working correctly for planetary missile bases
* Fixed a bug in Race Customization that would delete the Human default template causing the game to crash

Quests:
* For storyline purposes the Lezgoon missions are no longer available when playing as Tantik