Level 29
--Fixed glitch in where Hydrones would accidentally transform Helio by touching Crystals
--Slight level design edit in area with three Dragliers in a row where it was impossible to jump to where they are without getting hit
--Wyvern in the same area was repositioned slightly lower to make Helio land within its shooting range upon touching the platform
--Adjusted Tooth Spike colliders
Bosses
--Bosses stopped respawning at their start positions after player died, so I made sure they started doing that again
--Collision glitch with Shromommi's 2nd and 3rd phases caused her to clip with the wall and move to the corner, making her unbeatable; adjusted her hitbox to remedy this
Improved Thin Platform collisions
Fixed slowdown issue with Cave Snail fight (Level 20)
Rock Guard in World 5 now throws smaller rocks at you, and the rocks match the color of its armor