Heroes!
With Quests & Contracts being a part of your daily life in Ubsersreik, we felt it only fair to offer you more to do with more variation and certainly heaps more challenge!
Introducing the all new Reikshammer Contracts. Designed to test your mettle further than before and encourage team play and coordination - these contracts offer new, often scary avenues for loot acquisition. Not only that, this 1.7 patch offers a host of other fixes and tweaks for the game. Let's go in to the details below:
Feature Changes:
- Added new Contracts: (read our dev rundown on these contracts here)
- 📜Team Protection: Specials: Progress is rewarded by traversing through the map, taking as little damage as possible from special Skaven.
- 📜Team Protection: Death: Progress is rewarded by completing missions without any heroes being captured.
- 📜Take a Stand: Complete the required wave on the described difficulty to succeed in this contract.
- 📜Treasure Hunt: Gotta find ‘em all! Open all (in some cases ‘nearly all’!) of the chests during the mission to fulfil the criteria.
- 📜Ordnance Trial: Bombs away! Your group must kill the required number of raki using either flavor of bomb.
- 📜Damage Avoidance: Progress through the level taking as little damage as possible - you’re rewarded at checkpoints based on the total damage you’ve taken up to that checkpoint.
- � A Piece of Bloodied Paper: The message is largely incoherent and stained deeply in blood. One word can be made out through all the mess... "Festag"
- Owners of a map DLC will see more consistent drop rates of the weapons specific to that DLC when playing those maps. Read more about it here.
- Bounty Board will never have more than one key contract on a DLC map at a time
- Bounty Board now unlocks at level 7 to give new players earlier access to contracts
- Added contract tracking to the HUD whilst in the inn for quick reference
- Added sound effect and flashing UI when contract progress is made
- Added text to display amount of tokens received for completing a contract
- Implemented support for Tobii Eye Tracking 👀
- Added Boss Damage, Other Heroes Aided and Other Heroes Saved to End Game Score Screen
Fixes
- Fixed a stall that could occur when pressing certain hotkeys
- Reduced memory usage of UI textures when playing a level
- Fixed an issue where killing a special or elite enemy with a Damage over Time effect would not trigger a kill message
- Fixed an issue where it wasn't possible to pick up supplies on wave 14 of The Fall
- Enemies will no longer be tagged in red when a bot is wielding a Bolt Staff or Trueflight Bow
- Fixed an issue where no sound would play on the last bullet of a Repeater Handgun
- Tweaked size of Reward Screen texts and icons to better support languages other than English
- Fixed an issue with Clan Rat ragdolls when laid on back
- Fixed an issue with candles on Witch Hunter hats (we tried to tell him it wasn't safe!)
- Fixed an issue where Skaven armies in The Enemy Below were very blurry
- Fixed an exploit on Town Meeting
- Fixed an issue where the amount of stamina a weapon has was occasionally being displayed incorrectly
- Fixed an issue where Grudge Raker reload sound would still play if you switched weapon mid animation
- Fixed an issue where Rapiers would occasionally not play sound when attacking
- Always ready option has been removed from the advanced matchmaking settings: “We normally do our utmost to avoid removing existing features, but this feature was the cause of several very severe issues that could result in both lost tokens and weapons due to its circumvention of failsafes in place to stop these losses. Since our data shows that the feature itself sees incredible little use we have thus decided to remove it altogether rather than invest precious development time which could be spent into fixing more critical bugs and/or making new content.”
- Fixed a level stall issue related to damage volumes
- Fixed an issue where players could grab supplies through a locked gate on The Fall
- Fixed an issue where a sausage hanging over the counter in the Red Moon Inn behaved strangely after being shot... Yes, really.
- Fixed a number of network sync issues in the Karak Azgaraz and Drachenfels levels where interactive objects could appear in the incorrect state if you joined a game in progress
- Fixed crash: Failed to pack parameter 3 (11087) as integer [1..1024]
- Fixed an issue where the difficulty would be incorrectly presented in loading screens when joining via lobby browser
- Fixed an issue where host wasn't properly migrating if host left during end of round screens
- Fixed an issue where trueflight arrows weren't spawning in the correct location on clients
- Fixed an issue where the music from the barrel event on Horn of Magnus could continue playing indefinitely
- Fixed an issue where you could get stuck walking up/down over cellar stair opening on Engines of War
- Fixed a crash that could occur when swapping tabs in the Forge Screen whilst salvaging
- Fixed not being able to navigate to the third trait with gamepad when Invocating (rerolling proc chances), if the second trait had a fixed, or no, proc chance (for example Hawk Eye or Targeteer).
- Fixed a crash that could occur when blocking shots from a Ratling Gunner that had died
- Fixed Rat Ogre sometimes checking the wrong player's blocking state before applying hit. (Rat Ogre hits player A, Rat Ogre checks if player B is blocking. If player B is not blocking, Rat Ogre knocks back player A. If player B is blocking, stamina loss is applied on player B and deals a blocked push on player A)
- Fixed an issue where clients would sometimes deal more damage
- Fixed a crash that could occur when climbing ladders with a controller
- Fixed stall that could occur when spawning enemies
- Optimizations to situations when many skaven are killed in a short amount of time
Fixes and Tweaks since BETA
- Skaven Weapon: Fixed error in physics setup causing one of the skaven swords to spawn dynamic.
- Rat Ogre: Fixed sound of an ogre corpse being struck persisting beyond the corpse despawning
- White Rat: Fixed hanging skull prop that seemed to have the jitters
- Fixed Grudge Raker and Blunderbuss push so that they no longer cancel weapon switch
- Fixed bug that caused looping Rat Ogre slapping sound
- Fixed so that the Rapier block shot deals the correct damage on rare and exotic quality weapons (white deals white damage, blue deals blue damage etc).
- Fixed server crash caused should a client close whilst being shoved by a Stormvermin
- Fixed a crash caused when trying to join a lobby that did not contain a difficulty setting
- Fixed an uncommon crash caused when joining a friend through the friends list
- Fixed crash that could occur with Tobii Eye Tracking
- Reformulated some of the new Reikshammer Contract descriptions to avoid misunderstandings
- Reduced the amount of bomb kills required for Ordnance Trial on Man the Ramparts, Smuggler's Run, Blackpowder, Wheat and Chaff and Waterfront to 20, from 30
- Changed "Bomb Kills" contract objective string to "Team Bomb Kills" to avoid misunderstandings of how kills are counted for the Ordnance Trial contract.