Heroes!
We're happy to announce we have just released Patch 1.0.2, aimed at fixing bugs, exploits, AI and improving performance.
Patch 1.0.2
Changelog:
Feature Changes
- Added Regiment Name Tags (based on Steam groups).
- Matchmaking now times out if host idles for too long.
- Tweaked enemy spawning on Wheat & Chaff.
- Tweaked chat text colours.
- Disabled tagging of dead enemies.
- Added a setting to disable aim assist while using a controller.
- Added player info during spectator cam.
- Players can now press on their equipped item (next to the character preview) in the Inventory, to select the equipped item in the item list.
- Improved grenade FX for added clarity
- Improved Victory/Defeat screens
- Hawk Eye trait can now be toggled on/off using Weapon Special key
Bug Fixes
- Fixed an audio related crash.
- Fixed a bug where the music slider wasn’t properly disabling music
- Fixed several level exploits.
- Fixed navmesh issues on many levels.
- Fixed minor collision and z-fighting issues on most levels.
- Fixed an issue causing bots to get stuck at drops.
- Fixed an issue causing Ratling Gunners to track players through walls causing bots to infinite take cover and not progress.
- Fixed a bug where players could jump out of moving elevators.
- Fixed a crash when packmaster grabbed a player who was healing.
- Fixed a crash related to the dialogue system.
- Fixed a crash related to the hud system.
- Fixed a bug where shield would flip during attack combo with hammer & shield.
- Fixed a bug with hammer & axe animation.
- Fixed a bug where the loading icon could get stuck during gameplay.
- Fixed a case of enemies “moonwalking”.
- Player outlines now properly apply to hats/weapons/attachments.
- Fixed several localization errors.
- Fixed several spelling & grammar mistakes.
- Fixed a collision error with certain rocks in Engines of War.
- Fixed certain trinket textures.
- Fixed a bug where certain effects would be permanently visible for clients who join during a game.
- Fixed a rotational issue with beam staff.
- Fixed callouts of visible enemies using player movement director rather than view direction for line of sight checks.
- Fixed Stormvermin sometimes being labeled as “Commander” in kill log.
- Fixed missing sound for beam staff beam explosions.
- Fixed VOIP so that it doesn’t transmit during loading screens if you have Push to Talk enabled but isn’t pushing to talk.
- Reworked level end logic for wagons to avoid several cases where the level would not end when users had entered closed and opened and exited the wagons.
- Floating will now be correctly positioned when using "HUD screen fit" option.
- Fixed issue with displaying wrong score data when hovering over score topics
- Fixed issue with chat being drawn under the "dead space filler UI" in end of level UI.
- Updated news ticker ingame to refresh the message after a delay.
- Fix for cursor and input when getting popups during join popup... or the other way around.
- Possible fix for cursor still stuck on screen after handling with popups.
- Fixed a bug where Trueflight Arrows could circle Rat Ogres after hitting
Bot AI Fixes:
- Solved a number of cases that could result in bots chasing after seemingly undetected special skaven.
- Solved a number of cases where bots would get stuck and not defend themselves
- Disabled behaviour where bots choose to close to melee distance with packmasters and gutter runners until they’ve grabbed a player.
- Fixed an issue where bots would not find any cover points if pinned up against a wall by a ratling gunner.
- Bots are now a lot more cautious about friendly fire at higher difficulties.
- Fixed an issue that was causing bots to sometimes not engage special skaven disabling an ally.
- Fixed an issue that was causing bots to sometimes not rescue a disabled or knocked down player.
- Bots with lower health now get higher priority to healing items than other bots if close enough.
- Made bots prioritize attacking special skaven attacking the group before trying to revive (not rat ogres).
- Bots will disengage if possible if the players pass a one way drop to avoid getting left behind and pinned down by special skaven.
- Bots try to spread out among different covers as much as possible when under fire from ratling guns to avoid all getting pinned down when possible.
- Fixed situation where bots would hesitate whether to heal with medkits or not.
- Improved bot pathfinding over drops.
Performance Changes:
- Reduced core spin time after completed job. This should make sure cores sleep more often and reduce overall CPU load.
- Added option to set max amount of CPU cores in launcher. This is a fallback for users that experience issues with CPU overheating/overload. Do not change this value unless you are experiencing overheating/overload issues!
- Optimized movement collision detection for staggering enemies.
- Optimized movement collision detection for spawning skaven.
- Parallelized AI path finding.
- Optimized enemy movement on server.
- UI optimizations.
- Achievement optimizations.
- Matchmaking optimizations.
- Lua table function optimizations.
- Horde audio code optimizations.
- Level volume optimizations.
- Optimized world updates.
- Entity extension optimizations.
- Optimized explosion hit checks.
- Optimized Globadier gas effect.
- Optimized Witch Hunter pistol effect.
- Optimized Drake Pistol effect.
Balance Changes
- Improved Hagbane radius
- Improved Hagbane damage
- Reduced damage of Rare & Exotic Fireball Staff
- Removed penetration for Fireball Staff See you in Ubersreik :skaven: As always, if you experience any issues. Please contact our Helpdesk: http://helpdesk.fatshark.se/helpdesk/