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Patch 1.2.3 Released!

Heroes!

Another patch is upon us, once again focusing on fixing various bugs and balance. We slipped in a little feature surprise as well for you that has been highly requested. Enjoy!

Changelog:

Feature Changes
- Added option to open a player’s Steam Profile in the TAB menu:

Balance Changes
- Fixed some Last Stand balancing issues in The Fall level
- Tweaked overall difficulty on waves beyond Heroic for Last Stand

Bug Fixes
- Fixed a bug where Trueflight could endlessly circle around enemies
- Fixed several level issues on Engines of War
- Fixed an exploit on Horn of Magnus
- Fixed a bug where Invocate could cost an incorrect amount of Tokens to use
- Fixed a bug where changes made in Shrine & Forge could be lost if the game was closed shortly after using them
- Fixed a crash in Last Stand
- Fixed a bug where Packmasters could grab players through walls
- Fixed a crash when falling below the ground in Town Meeting
- Fixed a bug where it would occasionally be impossible to beat a level
- Fixed a bug where the health of enemies could be incorrect when joining a - game in progress (this could lead to invisible enemies)
- Fixed a bug where players could spawn very far back upon being killed in Garden of Morr

So what's next?

As mentioned in the past, the entire team is hard at work with the continued support of Vermintide.

Our console team is working on tweaking and optimizing the game for consoles, and our content & feature teams are creating new levels, enemies, weapons and more exciting content. We also have a team dedicated entirely to optimization and bug fixing and will continue to push out updates like this which continue to make Vermintide even better.

We're super excited to share more details on the larger updates we're working on for Vermintide soon, until then - we'll see you in Ubersreik :skaven: