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Patch 1.0.2

Heroes!

We're happy to announce we have just released Patch 1.0.2, aimed at fixing bugs, exploits, AI and improving performance.

Patch 1.0.2

Changelog:
Feature Changes

  • Added Regiment Name Tags (based on Steam groups).
  • Matchmaking now times out if host idles for too long.
  • Tweaked enemy spawning on Wheat & Chaff.
  • Tweaked chat text colours.
  • Disabled tagging of dead enemies.
  • Added a setting to disable aim assist while using a controller.
  • Added player info during spectator cam.
  • Players can now press on their equipped item (next to the character preview) in the Inventory, to select the equipped item in the item list.
  • Improved grenade FX for added clarity
  • Improved Victory/Defeat screens
  • Hawk Eye trait can now be toggled on/off using Weapon Special key

Bug Fixes

  • Fixed an audio related crash.
  • Fixed a bug where the music slider wasn’t properly disabling music
  • Fixed several level exploits.
  • Fixed navmesh issues on many levels.
  • Fixed minor collision and z-fighting issues on most levels.
  • Fixed an issue causing bots to get stuck at drops.
  • Fixed an issue causing Ratling Gunners to track players through walls causing bots to infinite take cover and not progress.
  • Fixed a bug where players could jump out of moving elevators.
  • Fixed a crash when packmaster grabbed a player who was healing.
  • Fixed a crash related to the dialogue system.
  • Fixed a crash related to the hud system.
  • Fixed a bug where shield would flip during attack combo with hammer & shield.
  • Fixed a bug with hammer & axe animation.
  • Fixed a bug where the loading icon could get stuck during gameplay.
  • Fixed a case of enemies “moonwalking”.
  • Player outlines now properly apply to hats/weapons/attachments.
  • Fixed several localization errors.
  • Fixed several spelling & grammar mistakes.
  • Fixed a collision error with certain rocks in Engines of War.
  • Fixed certain trinket textures.
  • Fixed a bug where certain effects would be permanently visible for clients who join during a game.
  • Fixed a rotational issue with beam staff.
  • Fixed callouts of visible enemies using player movement director rather than view direction for line of sight checks.
  • Fixed Stormvermin sometimes being labeled as “Commander” in kill log.
  • Fixed missing sound for beam staff beam explosions.
  • Fixed VOIP so that it doesn’t transmit during loading screens if you have Push to Talk enabled but isn’t pushing to talk.
  • Reworked level end logic for wagons to avoid several cases where the level would not end when users had entered closed and opened and exited the wagons.
  • Floating will now be correctly positioned when using "HUD screen fit" option.
  • Fixed issue with displaying wrong score data when hovering over score topics
  • Fixed issue with chat being drawn under the "dead space filler UI" in end of level UI.
  • Updated news ticker ingame to refresh the message after a delay.
  • Fix for cursor and input when getting popups during join popup... or the other way around.
  • Possible fix for cursor still stuck on screen after handling with popups.
  • Fixed a bug where Trueflight Arrows could circle Rat Ogres after hitting

Bot AI Fixes:

  • Solved a number of cases that could result in bots chasing after seemingly undetected special skaven.
  • Solved a number of cases where bots would get stuck and not defend themselves
  • Disabled behaviour where bots choose to close to melee distance with packmasters and gutter runners until they’ve grabbed a player.
  • Fixed an issue where bots would not find any cover points if pinned up against a wall by a ratling gunner.
  • Bots are now a lot more cautious about friendly fire at higher difficulties.
  • Fixed an issue that was causing bots to sometimes not engage special skaven disabling an ally.
  • Fixed an issue that was causing bots to sometimes not rescue a disabled or knocked down player.
  • Bots with lower health now get higher priority to healing items than other bots if close enough.
  • Made bots prioritize attacking special skaven attacking the group before trying to revive (not rat ogres).
  • Bots will disengage if possible if the players pass a one way drop to avoid getting left behind and pinned down by special skaven.
  • Bots try to spread out among different covers as much as possible when under fire from ratling guns to avoid all getting pinned down when possible.
  • Fixed situation where bots would hesitate whether to heal with medkits or not.
  • Improved bot pathfinding over drops.

Performance Changes:

  • Reduced core spin time after completed job. This should make sure cores sleep more often and reduce overall CPU load.
  • Added option to set max amount of CPU cores in launcher. This is a fallback for users that experience issues with CPU overheating/overload. Do not change this value unless you are experiencing overheating/overload issues!
  • Optimized movement collision detection for staggering enemies.
  • Optimized movement collision detection for spawning skaven.
  • Parallelized AI path finding.
  • Optimized enemy movement on server.
  • UI optimizations.
  • Achievement optimizations.
  • Matchmaking optimizations.
  • Lua table function optimizations.
  • Horde audio code optimizations.
  • Level volume optimizations.
  • Optimized world updates.
  • Entity extension optimizations.
  • Optimized explosion hit checks.
  • Optimized Globadier gas effect.
  • Optimized Witch Hunter pistol effect.
  • Optimized Drake Pistol effect.

Balance Changes

  • Improved Hagbane radius
  • Improved Hagbane damage
  • Reduced damage of Rare & Exotic Fireball Staff
  • Removed penetration for Fireball Staff See you in Ubersreik ːskavenː As always, if you experience any issues. Please contact our Helpdesk: http://helpdesk.fatshark.se/helpdesk/