Comrades,
In order to enhance awareness about combat activity on the front lines, Command has resolved to hold weekly party conferences with reports from the persons in charge.
Please find below a report from the officers responsible for performing this task.
Nikolay, Lead Programmer
Last week was hectic. Our department was mainly focused on implementing Generals and differences between factions (including changeable bases for all combatants on a single account). In addition, we are working on transitioning to Unity 5, which promises a lot of good for Blitzkrieg.
Artyom, Lead Game Designer
New balance and Generals. A lot of new balance and Generals. Every second of every day last week. Stats will become more realistic, and battles will be more interesting. By the way, the modified performance characteristics will also result in changes to the UI.
Andrey, Lead Level Designer
Due to the rebalancing we are preparing to implement, the entire last week was dedicated to redesigning all single-player missions, without rest, sleep, or any days off. By the way, we are also working on an unannounced feature and a couple of new single-player campaign maps which we will most likely tell you about in a separate post.
Vitaly, Lead Artist
In addition to supporting main tasks like Generals and the new maps, we have intensely worked on the world environment (for example, electricians/woodcutters and funny mini-scenes related to them) that our players like so much. This has been discussed quite a lot by our team, so we hope you like the new animations in the game maps. In particular, we are planning to add some funny scenes with animals.
As for the new maps, right now you’ve caught me modelling a Coastal Battery 30. I think you can guess for yourselves what map I’m doing this for!*
Vadim, Tester
We regularly accept new features and then go from department to department wielding a whip. This instantly increases the quality of our work.
Joking aside, we spent a lot of time this week implementing Generals and letting players switch between nations.*
Sergey, Lead Community Manager
Well, I haven’t been able to answer every player personally as often as before, but that’s because I’ve been preparing assorted cool columns specially for all of you. I hope that this Development Blog suits you, and we would like to get your feedback and suggestions. Every comment from you helps us become better.
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