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DevBlog 10

Competition: What Do Soldiers Say?

We all love the voice work in the first and second Blitzkrieg games. But the Blitzkrieg 3 team isn’t resting on its laurels, and we’re planning to significantly diversify both our voiceover phrases and the situations that trigger them.

To that end, we’d like to announce the Competition for Player-Written Unit Dialogue!

To enter, simply leave your ideas for new unit lines in the comments section of the Developer Diaries No. 10 news item on Steam, on the Blitzkrieg 3 website, on the game’s official forum, or anywhere you find it in your social networks. All ideas must contain: the name of the unit, its faction, the line itself, and the trigger (situation)that will cause the line to be played. For example:

1) Unit: Infantry Squad, USA
2) Line: “Take that!”
3) Trigger: An enemy unit is destroyed by the squad

We’ll be monitoring for and considering your ideas until November the 16. The best lines will be recorded by professional actors and added to the game!

Unity 5.0

Now then, you can expect the next patch to be quite large. Thanks to the intense work of our programmers, we’ve finally updated our Unity engine from version 4.6 to 5.0. This has reshaped the course of the entire project, and allows us to implement more advanced solutions when developing new features. How do we feel about this Unity update? Take a look at this:

So, we’ve done it! ːsteamhappyː

Also on the technical front, we’ve begun finalising the Mac version, in order to make it available to players as soon as possible.

Game Balance

Finally, we’d like to tell you about some new balance adjustments, since we receive a lot of questions and comments on the balancing which are very often contradictory. For example, one player will say anti-tank infantry are too strong, and another that they’re too weak. So how do we balance the numbers in cases like that?

It’s all quite simple. ːsteamhappyː

We have a statistics system that accumulates data on various in-game processes, such as which units are being used and which Generals are commanding them, as well as various skills, level numbers and support types. All that information is then checked against its win ratio, so we can see quite clearly when something is under- or over-performing. A good example is General Konev – previously, he was too far ahead of the other Generals, winning a good 90% of his battles. So we dialled him back a bit, and now he’s an effective commander, but not a dominant one.

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