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DevBlog 11

The Player Surveys

The recent survey of our players’ opinions showed a pressing need for more time and resources to be spent on polishing a number of different things.

In Episode 8 of the Development Blog we discussed how our decision to improve the single-player campaign had been made based on the results of an earlier survey. Now, it seems that it’s the turn of the multiplayer!

The average score that multiplayer received in its current form is 3.3 out of 5, which shows an evident need to give it some more attention. You’ll start to see some of the changes very soon (we’ll discuss how soon in the final part of this entry), but the vast majority of the improvements we need to make will be introduced gradually, as we move closer to the final release date.

The Release Date

Speaking of which, with the scope of the work we’re talking about here, we have very little time left and unfortunately, it simply won’t be enough to get everything in that you’ve been asking us for before we release. You know, bug-hunting is a hard job!

As such, we’ve decided to move the release date to the first quarter of 2016. This will allow us to get Blitzkrieg 3’s quality up to the desired level.

The Next Update

Most of the team is still focused on tweaking the single-player campaign (you’ll be able to assess the first results of their work in Version 0.7.0), but next week we’ll be bringing you the smaller Update 0.6.10. This will implement some of the most popular recent community requests, including:

  • Limiting MLRS ammo to try and improve the situation for defenceless AI when defending a base,
  • Rebalancing to accommodate the most recent changes (in particular, one of the most popular requests – more time at the beginning of battles),
  • A cooldown period when moving to a different base (to prevent players dominating the leaderboards by switching to a different base before leaving the game, thus making their dethronement impossible)

Finally, what do you want to see in the game as soon as possible? Let us know in the comments! :)