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Update 0.6.9

• The Blitzkrieg 3 game engine has been transferred to the new version of Unity (Unity 5). This will help us speed up the development process and continue to improve the game. Because of the update, all game content has undergone changes, and this has resulted in a large update.
• Players can now buy any number of any fortifications and place them at their discretion, limited only by their fortifications Supply Points (dependant on map and player tier).
• The upgrade system has been redesigned. We have also added the MLRS upgrade, the third upgrade option, and the fifth Gear for all units.
• The gear system has new stats. For example, the stealth upgrade that decreases the detection range of a unit in forests and tall grass.
• A new default unit ability, Hold Fire, has been added to the game. If selected, units won’t attack until they are spotted. Without Hold Fire mode, units will attack enemies in range irrespective of their stealth status.
• Session timer mechanics and the number of Support Points have changed. Now, when a battle begins players get less time and Support Points, but gain more time and Support Points for capturing Control Points.
• Anti-aircraft guns are now able to attack infantry and vehicles. Aircraft remain high-priority targets.
• Search limits will now be expanded in matchmaking if no players are found in the specified range of base power/rank.
• The mechanics of machine gun fire have changed. Now, machine gunners don’t fire all of their bullets in a burst at one infantryman target, but instead spray the area with a certain amount of scatter. Also, when machine guns fire, a suppression effect is applied to the target, forcing enemies to get down and reducing some of their combat stats.
• The ability to fire at specifically-designated areas has been added for machine gun squads. All infantry in the target area will take damage and have the suppression effect applied to them.
• All aircraft have been rebalanced to make them stronger.
• Units, fortifications, and limits have been rebalanced in the first few tiers. Battles are now slower and units harder to kill.
• The economy in the first few tiers has been recalculated.

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