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Update 0.6.8

Attention! We have received new instructions from Development HQ on the method of entering battle, as well as an update on Generals. You can now also request redeployment to a different sector of the front. Take a look at the complete list of changes and more detailed information in the following message:

  • Attacks against human players, assaults on AI bases and defence tests are now all on separate buttons. Player rankings remain the same.
  • In accordance with player requests, any General can now take command of any type of unit, but can only effectively use and buff guard units matching his speciality. This change also affects support types, with some either becoming cheaper or partially modified. All Generals now have their own prize battles. These are consumed first, irrespective of the total pool of prize battles.
  • Two new Generals per faction are now available. The Commander of Offensive Operations will allow you to perform fast-paced local blitzkriegs, while the Commander of Preparatory Fire will use artillery support with maximum efficiency, turning any battlefield into a scorched earth. Remember, we always want to hear your ideas for new generals, so be sure to drop a comment on this news wherever you see it!
  • You can also now request redeployment for 10,000 Glory points. Command will determine a new sector of the front for you to prove yourself in.
  • Attacking forces within deployment zones are now hidden behind a smoke screen, which prevents the defenders from hitting them. But be warned – attackers can shoot out through the smoke at surrounding defenders within range. The smoke will dispel when the attacking troops cross the area border, or after 2 minutes have passed. This should solve the problem of defenders camping around the deployment zone.
  • All of the attacker’s units will now appear in ‘Hold position’ mode by default, and will remain like this while being entrenched when defences are placed.
  • Chat has been improved, with signals added when messages are received via Whisper or Reply.
  • Added an option to place all types of units, fortifications, and obstructions on bridges.
  • When an attack command is given by right clicking, it is not cancelled after the unit executes its movement commands.
  • The camera scroll speed can now be adjusted in the settings. It will vary by default for all types of camera movements: WASD and arrows; push-scrolling, and moving with the middle mouse button.
  • The pathfinding system has been improved in narrow places, which should improve the situation with lagging at high tiers. Actual list of bugs on 0.6.8 update === Deutsch Новость на русском языке Français