Hi everyone, I hope you're all enjoying the game! Launch weekend was pretty crazy, but I appreciate everyone who submitted bug reports. We're on version 1.0.10 now, so I figured it's time to post the patch notes so far.
macOS version should be up tomorrow. Kinda glad I waited on it considering the flaws in older versions. I don't own a new enough macbook to export the game myself, so the macOS version will likely get future patches a little late until I have a consistent way to export.
PATCH NOTES
v1.0.1 removed delete key toggle for instance activation zone (aka the lag button)
v1.0.2 fixed disk #10 button puzzle in garden
v1.0.3 fixed final boss swapping bird/fighter forms
v1.0.4 fixed disk #7 softlock, escape sequence missile part easier
v1.0.5 fixed randomizer mode, re-enabled supermove notif
v1.0.6
updated music
added jumping out of guard
re-recorded tutorial
map peter locations now display properly
bestiary/database menu text overlapping fixed
changed default custom mode disk requirement to 3
switched grey vent above bird peter, with garden start red flower (computer room)
added 2 more pairs of gold vents
fixed damage counter showing for burn status & throws
various level adjustments
v1.0.7
updated music
lowered main speedrun achievement to 2 hours
disabled all-CPU matches due to softlock on CSS
added dream bubble spawn effects to bird/fighter
fixed softlock by activating upper doors in computer room
disabled itemget blurb in custom mode
v1.0.8
fixed bossrush (vs scientist) speedrun achievement
fixed inconsistent naming of "Peter's Dream" mode
v1.0.9
adjusted difficulty descriptions
fixed peter #7 text not showing up at all
fixed peter #0 data not showing up when only one collected
fixed custom enemy difficulty not setting correctly
v1.0.10
fixed difficulty not setting outside custom mode after last hotfix
fixed crash when pausing as peter #18 in VS mode
corrected a typo in ice peter super text