howdy! we're back once again. this time, there's a good chunk of bugfixes i was able to sort through this week. afterwards, i'll briefly mention what i'm up to nowadays.
let's take a look!
Misc:
-Pressing CapsLock will toggle the ingame timer in the top left portion of the screen
-Buffed the Aether Singularity Unique item to also have a high % chance to refund mana after casting
-Slightly increased the chance of special rooms (Vedomot's room and other 'event' rooms) to spawn
Bugfixes:
-Potentially fixed the Inventory bug where an item would get glued to your hands. This is a bug I've seen occur, but I have never actually been able to replicate in any way or form on any of my machines. However, I believe I tackled the problem despite this, as I cleaned up a lot of the Inventory code relating to item pickup/drop, so I believe the issue is resolved. Should this occur to you (after today, on the latest v1.41a update), please do let me know!!
-Fixed some rare unhandled errors with the Potion Belt Hotbar
-Fixed a text overflow on the Combat Arts page if you have particularly long shortcuts
-Fixed Gregor's voice sometimes playing instead of Athanasi's.
-Exiting the Paladin Camp while still under the Freezing Aura's influence will properly remove it when starting the next level.
-Going down from the Blood Coven level will now display the correct destination name
-Fixed certain wands losing the 'Ritual' item modifier under certain conditions
-Small fixes for the Freezing Strikes spell when swapping weapon types
-Fixed Aether Singularity only taking Strength into the Damage Calculation instead of both Strength and Mind when you swap loadouts if you swapped from a Strength based weapon.
-Fixed an issue where pressing the Help key while the dungeon is in a specific point of generation would pop up the Help Menu, which also pauses dungeon generation.
and that's it for now! who'da thunk i'd still be making (bugfix) updates a year and a half after launch!
for those of you who are still reading this, thanks for sticking around and enjoying ToK!
while i do have some ideas for content updates (and a few more trapped rooms, he he he ), at this time i'm not actively pursuing them. instead, i've been working on another ARPG game. maybe you'll be hearing more from it this year, but it still has a ways to go.
i'll return with more ToK stuff at some point for sure, but for now i'm taking all the lessons i've learned and applying them to start another project that you will hopefully enjoy just as much as you've enjoyed ToK!! and that's it!
as always, if you have any questions, thoughts, comments, bugs to report, or just want to say hello, i'm always on the steam community forums. you can also always find me on the website formerly known as twitter ( here ) or on the game's official discord ( here )
thanks again for reading!
all the best,
-osur