Shadowrun Returns was a good thing because it was a Kickstarter game becoming a real game in a timely fashion, without additional money demands, without broken promises, and it was released finished rather than in some sort of alphabetaearlyaccessgizmorecash status. The anti-Godus, if you will. Unfortunately, it wasn’t a game that married jaws and floors in delightedly astounded awe. It was Fine. Great setting and roleplaying systems, stuck into a somewhat perfunctory tale that didn’t give said systems much room to breathe. Given talk of ‘hubs’ and choosing missions, I’m really hoping that upcoming, Berlin-set expansion Dragonfall will provide a looser structure and a wider world, in addition to newly-announced very sensible additions such a overhauling the atrocious checkpoint system to allow saving anywhere and more of a team focus.
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