Snow - Crushable like grass. When 4 of them stack, it turns into ice. Can be extracted from ice.
The existing "log" and "leaf" are now "maple log" and "maple leaf"
Pine Log and Pine Leaf - grows straighter than maple trees. Found in snowy biomes. Only pine trees can grow when covered in snow.
Sawdust - extracted from pine logs
Prism - reflects different colors of beam in different directions. This makes beam splitting and merging possible
Block Changes
Changed beam shader
Yellow, Cyan, and Magenta beams now have unique effects
Blue beams now kill grassy dirt and turn small plants into snow
Grassy dirt now has 2 variations and dirt fertility has been overhauled
Platforms update instantly when welded or unwelded
Frames and frame styled blocks (wires, togglers, detectors, etc) are slightly fancier. Note the lack of a dot grid in the middle of all these frames
Catalyst Core now shows what blocks it is catalyzing
Magnet can now be catalyzed (missing from earlier patch notes)
Injector can now be catalyzed to increase range
Various texture changes, especially mantler and transistor
Recipe Changes
Injector recipes now use sawdust instead of maple logs
Beam core recipe now uses a lamp instead of a force core
Telecross's recipe now has aligned raw cores and needs a calcium bar
User Interface
Mouse hovering over various blocks with ranges displays that range, such as the injector vs. a catalyzed injector
Beams now show in the WAILA when mouse hovering air
Bug Fixes
Various changes to update order
Fixed collectors getting smooshed
Detectors should be more consistent
Recording gifs now create a single pallet for the entire game, instead of per-frame. This reduces jitter in gifs, but generally lowers the number of colors able to be displayed. Fullbright is now an option for gifs.
Fixed catalyzed chairs not acting the same as catalyzed pilot chairs
Generating a large dungeon no longer flashes the screen