Developer postOriginal post (opens in a new tab)

Update 2023/12/07 Balance adjustment and rope removal mainly for beginner classe

UI, feature implementation

  • Style sort implementation
  • Adjustment of equipment sound and unequipment sound
  • Added audio playback for critical condition and HP gauge red Danger_Damage
  • A voice will now be played when receiving a status abnormality attack.
  • Implemented the basics of spline curves for audio sampling rate conversion.
  • Added "Weapon+" to the range and implemented a function that is one level higher than the weapon's range.

Adjustment

  • Slightly adjusted enemy balance, slowed the action speed and decreased HP of Kokoromochi 2F enemies.
  • Added skills and reduced required points for Glino Scholar
  • Increased the recovery amount of Kiriri's wound medicine
  • Greatly adjusted the price of magic rope and added blue version of the higher version.
  • Added magic rope and Kiriri's medicine to Gurino's item shop.
  • Strengthen the style “Warrior of Azaris”, focus on HP, add attack techniques, increase defense effect time, etc.
  • Enhanced style “Merchant of Azaris” and reduced required points.
  • Strengthen style “Thief of Azaris”, focus on HP
  • Slightly decreased the skill of style “Grinno Dancer”
  • Increased performance of style “Grinno’s Medicine User”
  • The attack skill range of the style “Grinno Hunter” becomes weapon +, DMG increase, etc.
  • Addition and enhancement of skills to the style “Scholar of Glino” and reduction of required points
  • Adjusted the HP fluctuation of style “Fairy Tribe”
  • HP of style “Elf” has been adjusted upward.
  • Adjusted HP of style “Beastkin” upwards, increased DMG
  • HP of style “Human race” has been adjusted upward, DMG, PROT, etc. have also been slightly increased.
  • Slightly strengthen Goblin's HP and PROT

Problem

  • Fixed a bug with item acquisition animation.
  • Bug fix for item sorting
  • Fixed a bug where the battle-disabled voice was not played when instantly killed.
  • Suppress voice playback of characters unable to fight
  • Corrected an issue where using a dead person's recovery item during non-combat would cause the item to be consumed instead of being recovered.
  • Fixed a bug where item effects would continue to remain while out of battle.
  • Removed effects when running away and delayed/unoccurred effects.
  • Fixed a bug in element calculation when escaping.

We had to update it in a hurry because there was a problem with the item acquisition animation that made it difficult to see.
Item sorting by type is a little incomplete.
We have adjusted the disparity between the new class and the old class, and since the old class was originally set to be difficult to increase in terms of points, we have changed this.

Sorting styles adds parameters to styles as shown below. We apologize for the inconvenience, but please check if you are a MOD creator.
SortIndex = 208