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Update 2023/11/04

  • Added support for text input using Ctrl+V to paste text.
  • Fixed a bug when entering a dungeon using the Scene.Dungeon method.
  • If the battle ends while selecting the target for attack, it will now move to the result screen immediately.
  • Corrected an issue with actions targeting ally rows in battle.
  • Fixed an issue with using items that target friendly rows in non-combat situations.
  • Added illustration of Coronation of Forkana

We are mainly fixing minor bugs.
Regarding Japanese input in IME, it seems that this is due to the environment settings, but we decided to add a paste function as an emergency measure.

If the battle ends while the attack target is being selected, you can end it by right-clicking to cancel.
We thought that some people might get confused, so we made it so that actions that aim at enemy targets end immediately.
Wait for actions that target allies, such as recovery.

The implementation of "actions that target friendly rows" was lacking, so we fixed it for combat and non-combat (items).

As the cause of IME is now understood, it may be possible to take fundamental measures.
The remaining audio sampling rate issues other than 44.1kHz are deep-rooted and will be postponed until later.