Hello adventurers!
Just in time to cool things down during the summer heat, Update 3 introduces the Wizard’s new Frost Orb, a unique addition that brings fresh mechanics and tactical options to the class.
Alongside this, the update includes a range of quality-of-life improvements and balance adjustments across multiple areas of the game. As always, your feedback continues to shape the direction of Legacy, and we appreciate everyone who’s taken the time to share their thoughts. We hope you enjoy what’s new, and I see you all in Greenwood.

General
Added Text Chat
Different game modes have different types of text chat channels. Press Tab to cycle between channels
Extraction Game modes feature Team and Local chat channels
Social Hub and Deathmatch feature Global and Team chat channels
Party chat will come in a future update!
World
Updated the lighting on Greenwood Day, Greenwood Night, and Crypt
Combat
General
Attempted fix to reduce Sprint attacks cancelling early
Afflictions
Added affliction buildup numbers to all attacks! This shows as a percentage to the right of the damage numbers and displays Total Buildup on the target
Frostbite
Reworked:
Instant damage has been removed, and stamina regeneration slowing rate has been removed
Now applies a 3 second Root after reaching full buildup, when the root breaks a 50% Snare is applied for 5 seconds
A debuff that increases frost damage taken by 10% is also applied, and lasts for 1 minute
Combustion
Duration of debuff increased to 1 minute, up from 45 seconds
Disease
Max stamina reduction debuff has been replaced with 50% Stamina regeneration rate
Duration reduced to 2 minutes, down from 3
Wizard
Mechanics
Charged Power now gets generated when hitting blocking targets
Weapons
New Weapon! - Frost Orb
Strong option for fighting melee enemies
Trades the ability to block for more control and mobility
Stronger single-target burst damage
Staff
Fireball
Increased projectile speed by 15%
Increased damage by 10%
Dragons Breath
Cooldown increased to 6 seconds, up from 4
Doubled the speed of the startup animation
Dragon's Fire
Reduced damage by 15%
Doubled the speed of the startup animation
Shortened the time it takes to cancel out of the animation into attacks
Fixed the projectiles still lingering in the world after hitting the environment
Evade Attack
50 fire affliction buildup added
Conflagrate
Second explosion now applies a small stagger
Abilities
Arclight Explosion
Fixed an issue where the targeting would collide with Frozen cyclone and other projectiles
Arclight Cling
Fixed an issue where the projectile would stay in place if casted while looking at the ground
Time Warp
Hitting your own time warp pillar no longer generates charged power
Overload
Fixed the dodge to have evade frames
Reduced the length of the cast animation
Traits
Class Tools
Frozen Cyclone
Increased cooldown to 12 seconds up from 6
Decreased Frostbite affliction buildup to 100, down from 250
Fixed an issue where the cyclone would not fire consistently
Fixed an issue where the cyclone could be stuck in place if cast at the ground
Increased collision radius and reduced VFX size to better match
Cyclone now pierces block
Pyroblast
Left click no longer cancels the scroll during the startup animation
Reduced damage by 25%
Increased block damage to 4, up from 2
Invisibility and Stealth are removed when the startup animation is completed
Meteor
Left click no longer cancels the scroll during the startup animation
Added 250 fire affliction buildup
Invisibility and Stealth are removed when the startup animation is completed
Priest
Abilities
Mirror of Protection
Fixed an issue where the mirror could no longer be cast for the rest of a session after being staggered during it
Added a reticle to show the 0.5 second time required for the stationary Hold version of the mirror to be cast
Added cancel and queue windows to the recovery frames of the cast animation
Gleaming Star
Penitence buildup on self hit reduced to 100, down from 500
Guided Star
Penitence buildup on explosion reduced to 500, down from 700
Penitence buildup on self hit reduced to 100, down from 500
Penitence buildup on pass through hit removed, down from 50
Bouncing Star
Penitence buildup on self hit reduced to 100, down from 500
Heaven's Fury
Targeting distance is now the same between the tap and the held version
Casting reticle added to indicate the 1 second cast time for increasing the damage and reducing the detonation time
Perks
Sword and Buckler - Star & Moon
Snare duration reduced to 2 seconds on the tap version of the cast
Snare effect no longer pierces through block
Rogue
Mechanics
Reduced audible radius of stealth / invisibility "entering" sound by 50%
Abilities
Claws
Maximum affliction buildup from a single attack has been capped at 500
Visage
Fixed an issue where the cooldown and cost would still apply, even if the teleport fails
Traits
Disorient
Fixed an issue where the Root effect from Disorient would apply through Evade frames
Hunter
Abilities
Bramble Trap
Reduce stagger type to a Small, down from Large
Shock Beetle
HP now scales slightly with ability power
Sentinel Strike
Damage reduced by 5%
Cyclone
Reduced damage tick rate by 50%
Sentinel's Call
Targeting fixed to work more consistently
Damage reduced by 20%
Cooldown increased to 20 seconds, up from 8
Energy Cost increased to 50, up from 40
Warrior
Weapons
Axe
Whirlwind (Weapon Skill)
Damage increased by 50%
Deathball
Flying Doom (Weapon Skill)
Damage increased by 15%
Perks
Executioner's Pillars
Fixed to heal the warrior again after executing a player
Doubled the healing received
Items
Added three new bandages that can be crafted by the tailor: Medicated Bandage, Enchanted Bandage, and Restorative Bandage
Medicated Bandage removes Poison and Disease afflictions
Enchanted Bandage removes Stasis, Combustion, and Frostbite afflictions
Restorative Bandage provides the effect of the Fortitude Potion
Added text to bandages to explicitly note when they remove Hemorrhage effects. All standard bandages can remove Hemorrhage, but specialized bandages cannot
Added a new Cleansing Potion that can remove exactly one active affliction of any type
Removed the Mystical Potion. Existing potions can be disenchanted into their base materials
Reduced the elemental armor from cooking ingredients and brough up physical armor bonus from Steel Pepper to meet in the middle
Reduced the elemental damage bonus from cooking ingredients to match the physical damage bonus
Reduced the elemental armor on rings and gems to match their physical counterpart. Rings and gems with elemental armor have received an additional element they protect against in the following pairs:
Fire/Frost
Nature/Lightning
Holy/Shadow
Stamina, Energy, and Block potions are now on a shared cooldown
Accessories can now be added to the War Crate
Common accessories that could be purchased from the pawn shop now have a price instead of being free
Steel Tongs now have a sell value
Heirloom Chest is now epic quality. Same capacity, just looks cooler
Quests
Updated the Rise! quest so it correctly counts any skeleton with a shield
Fixed an issue where the quest board would break when accepting some quests
Lodge/Vendor
Fixed an issue where the Critter Habitat would place critters in slots not available yet to the player
Added a "Take All" button for the outputs of the Loom, Forge, Tanner, Critter Habitat, Fireplace, and Transmutation Device
Added a recipe for Frozen Cyclone at rank 3 of the Crafting Bench
UI
Added more information when looking at a grabbable interactable, including it's name and rarity color
Your last selected stash tab is now remembered across screens where the stash is displayed
Fixed interaction prompt sometimes not updating its text properly/fast enough
Added yellow dot notification for pawn shop when you have unobserved stock
Added pawn shop lost item details to the loss screen after a match
Updated the localization for Simplified and Traditional Chinese
