Patch Notes
New in this version is:
- New monster: xeroid
- Controller support
- Items now appear on the minimap
- Updated bestiary
- Singing sword no longer wakes up mimics
- Slightly increased the chance of a lich cursing your armour
- Darkness monsters now teleport like fairies
- fixed bug where an item polymorphed by a fairy might not be considered "picked up" by the game
- fixed bug where the food detection status icon wouldn't go away when the status effect timer was up
- fixed old bug where if you shoved your mouse forward fast enough the camera would go upside down

This update adds a new monster: the xeroid that mimics the stairs tile. It can be quite strong but you are given about 1 turns worth of warning before it attacks. Also added is support for controllers. Here are the controls in the Nintendo layout style:
- A: Accept/Attack
- B: Exit menu
- X: Inventory
- Y: Search
- Left Thumbstick: Move
- Right Thumbstick: Look around
- Dpad: Navigate menus
- L1: Map
- L2: Speedup
- R1: Zap wand
- R2: Fire range weapon
- R3: Walk over item
- Start: Pause menu
- Select: open right click menu on inventory item
It may be a while until the next update as I'm planning a full rewrite of the dungeon generation system. Monsters may also need to be rewritten to some extent to take advantage of the new way rooms and halls will generate. Dungeons may generate quite differently from the way they do now but I plan on changing the extended set button in the options menu to a classic mode button that will then also enable the old style of dungeon generation.
As always please let me know if you come across any bugs or crashes or problems with the controls.
Thanks!