Patch Notes
New in this update:
- A grave is placed on the floor you last died on. Past floor 4 it will give you a helpful item related to the floor you are at.
- The player and monsters now move slightly faster when moving in non-cardinal directions.
- Fixed compass placement when the stat bar is on the placed on the bottom of the screen.
- Realigned some ASCII art wall textures.
- Slightly increased the likelihood of finding a weapon with a plus damage enchantment.

Having the player and monsters move faster in non-cardinal directions is something I've been thinking of adding since release. Generally in traditional roguelikes a diagonal move takes only a single turn just like a non-diagonal move even though the player is technically covering more distance when moving diagonally. So in ROGUE-FP you will now move 1.4 times faster when moving diagonally across tiles to mimic that style of grid based movement.
As always please let me know if you encounter any bugs or crashes! Thank you!