Patch Notes
New in this update is:
- new graphical mode - Ascii art hybrid
- Added torches(just dungeon dressing for now)
- Decoupled monster/item graphics and tile graphics
- Added brightness setting
- Updated How To Play
- Tweaked camera shake when attacked
- Tweaked camera post processing for all graphical styles
- Fixed old bug where confusion status held you in place for a few seconds
- Compass now moves up when the stat bar is on the bottom of the screen (this was an oversight, sorry)

This update has mostly graphical improvements so hopefully you guys like how it looks. It took quite a bit of time to get the ascii art textures to look right(not too dark, not too bright, proper density of characters). If you like that style but it's still too dark for you, you can alter the brightness setting in the options and adjust it to how you like.
Tell me what you think about it. I think the ascii art is kind of interesting as it increases the "resolution" of the tiles in a way since rather having 32 pixel by 32 pixel tiles you have 64 character by 32 character tiles along with the added sort of "texture" the characters bring.
But anyway, as always, please let me know if you come across any bugs or crashes.
Thanks!